Some scripting help here please :) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Some scripting help here please :) (/thread-11683.html) |
Some scripting help here please :) - Gyldenglad - 12-05-2011 Hello forum I'm pretty new to the mods and stuff, I find scripting especially hard because of my limited C++ knowledge. I managed to make key work on doors so far However, I have some ideas, and I hope you can help me make a script that will help me making my map good . I'm currently looking for a script(s) that can do the following: --- Scenario: Imagine you walk down a corridor, there's some distant lights, the corridor is very slim so you can only walk in a straight line. You can see something approaching you.. It's a barrel, rolling towards you. You will eventually "meet" with this barrel, but before this happens, the barrel explodes and a naked dead guy jumps out in your face. *scare* (if it works ) I was thinking of making a script working this way: - Player enters area1, starts the trigger: * spawn entity barrel at area2 * push barrel in x direction? - Player and barrel are within distance xy * destroy barrel (sound etc, wood flying around, maybe some smoke) * spawn entity naked guy & push him towards the player --- This is what I made so far: void OnStart() { AddEntityCollideCallback("Player", "barrelarea", "barrelpush", true, 1); AddEntityCollideCallback("barrel_1", "barrelbangarea", "barrelscare", true, 1); } void barrelpush(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates) { AddPropForce("barrel_1", 0, 0, 20000, "world"); } void barrelscare(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates) { PlaySoundAtEntity("", "lurker_hit_wood.snt","barrel_1", 0, false); CreateParticleSystemAtEntity("", "ps_break_wood.ps", "barrel_1", true); SetEntityActive("barrel_1", false); SetEntityActive("nakedguy", true); AddPropForce("nakedguy", 0, 0, 5000, "world"); } Please help me RE: Some scripting help here please :) - phatdoggi - 06-03-2013 Check dem comments Code: void OnStart() RE: Some scripting help here please :) - PutraenusAlivius - 06-04-2013 (06-03-2013, 09:37 PM)phatdoggi Wrote: Check dem comments u chek pos dat plz |