dont work Scripting a door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: dont work Scripting a door (/thread-11693.html) |
dont work Scripting a door - Spermaharen - 12-05-2011 Hey im trying to scripting a door and my script looks like this ! Have i done something wrong beacuse when i use the key on the door i get a message The Message goes like this : Cannot use this item this way! If anyone have a clue please help me! void OnStart() { AddUseItemCallback("", "Key1", "Door", "FUNCTION", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Door", false, true); PlaySoundAtEntity("", "unlock_door", "Door", 0, false); RemoveItem("Key1"); } SPERMAHAREN RE: dont work Scripting a door - i3670 - 12-05-2011 I take it that the items inside your map are named "Key1" and "Door"? RE: dont work Scripting a door - Spermaharen - 12-05-2011 (12-05-2011, 06:07 PM)i3670 Wrote: I take it that the items inside your map are named "Key1" and "Door"?Name on Door : Door CustomSubItemTypeName : Key1 RE: dont work Scripting a door - i3670 - 12-05-2011 (12-05-2011, 06:26 PM)Spermaharen Wrote:(12-05-2011, 06:07 PM)i3670 Wrote: I take it that the items inside your map are named "Key1" and "Door"?Name on Door : Door RE: dont work Scripting a door - Spermaharen - 12-05-2011 (12-05-2011, 06:30 PM)i3670 Wrote: Name on Door : DoorCustomSubItemTypeName : Key1(12-05-2011, 06:26 PM)Spermaharen Wrote: there's your problem. You should type "Key1" in the name box.OMFG That was lame by me |