[SCRIPT] I cant find the unexpected token! Help please :) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] I cant find the unexpected token! Help please :) (/thread-11724.html) |
I cant find the unexpected token! Help please :) - Loveridge - 12-06-2011 Okay ive gone through this a million times xD but all i get when running is "Unexpected token "{" it seems to be near the end by the "void func" but i cant get it to work. If you can show me whats wrong itll be much appreciated //////////////////////////// // Run when entering map void OnEnter() { AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("Door_1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(50.0f, true); } void OnStart() { AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("cdoor", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("crowbar_1"); } { AddEntityCollideCallback("Player", "doorslam2", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("slamdoor2", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(50.0f, true); } //////////////////////////// // Run when leaving map void OnLeave() { } RE: I cant find the unexpected token! Help please :) - triadtimes - 12-06-2011 Spoiler below!
My guess would be to check the bold-ed area, there is no function preceding it. You should probably move that to the OnStart or OnEnter area. RE: I cant find the unexpected token! Help please :) - Statyk - 12-06-2011 //////////////////////////// // Run when entering map void OnEnter() { AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("Door_1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(50.0f, true); } void OnStart() { AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true); AddEntityCollideCallback("Player", "doorslam2", "func_slam", true, 1); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("cdoor", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("crowbar_1"); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("slamdoor2", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(50.0f, true); } //////////////////////////// // Run when leaving map void OnLeave() { } //___________________________ Just copy and paste all of that... You had an extra set of "{ }" Also... Your tabbing is very spaced and confusing. Try to keep it a little tidy so you can find issues easier =] By the way triadtimes... I love your signature. haha |