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[SCRIPT] I cant find the unexpected token! Help please :) - Printable Version

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+---- Thread: [SCRIPT] I cant find the unexpected token! Help please :) (/thread-11724.html)



I cant find the unexpected token! Help please :) - Loveridge - 12-06-2011

Okay ive gone through this a million times xD but all i get when running is "Unexpected token "{" it seems to be near the end by the "void func" but i cant get it to work. If you can show me whats wrong itll be much appreciated Smile




////////////////////////////
// Run when entering map
void OnEnter()

{
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("Door_1", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);






GiveSanityDamage(50.0f, true);
}

void OnStart()
{
AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true);
}

void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("crowbar_1");
}
{

AddEntityCollideCallback("Player", "doorslam2", "func_slam", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("slamdoor2", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(50.0f, true);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}



RE: I cant find the unexpected token! Help please :) - triadtimes - 12-06-2011

Spoiler below!
(12-06-2011, 09:20 PM)Loveridge Wrote: ////////////////////////////
// Run when entering map
void OnEnter()

{
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("Door_1", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);






GiveSanityDamage(50.0f, true);
}

void OnStart()
{
AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true);
}

void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("crowbar_1");
}
{

AddEntityCollideCallback("Player", "doorslam2", "func_slam", true, 1);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("slamdoor2", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(50.0f, true);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}


My guess would be to check the bold-ed area, there is no function preceding it. You should probably move that to the OnStart or OnEnter area.


RE: I cant find the unexpected token! Help please :) - Statyk - 12-06-2011

////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("Door_1", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(50.0f, true);
}

void OnStart()
{
AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true);
AddEntityCollideCallback("Player", "doorslam2", "func_slam", true, 1);
}

void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("crowbar_1");
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("slamdoor2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(50.0f, true);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

//___________________________

Just copy and paste all of that... You had an extra set of
"{
}"

Also... Your tabbing is very spaced and confusing. Try to keep it a little tidy so you can find issues easier =]

By the way triadtimes... I love your signature. haha