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[Amnesia] Screenshot criticism thread - Printable Version

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RE: Screenshot criticism thread - Kullin - 07-30-2013

(07-29-2013, 03:48 PM)WIWWM Wrote:
(07-27-2013, 03:57 PM)Kullin Wrote: Can you guys have a look at these bi*ches:
[Image: 2n81n9k.jpg]

Looks really cool, you model them?

Will they be made for amnesia or just you messing around?
Thank you, and yes I did them.

I think I will add them but im not sure right now!


RE: Screenshot criticism thread - The chaser - 07-30-2013

(07-30-2013, 12:23 PM)Kullin Wrote:
(07-29-2013, 03:48 PM)WIWWM Wrote:
(07-27-2013, 03:57 PM)Kullin Wrote: Can you guys have a look at these bi*ches:
[Image: 2n81n9k.jpg]

Looks really cool, you model them?

Will they be made for amnesia or just you messing around?
Thank you, and yes I did them.

I think I will add them but im not sure right now!

What's the tris count?


RE: Screenshot criticism thread - Rapture - 07-30-2013

Add a light spotlight shadow by the window?


RE: Screenshot criticism thread - Adny - 07-31-2013

(07-30-2013, 04:07 PM)Robosprog Wrote: [Image: D410F88DA7365B0F14D8932DBD09091D1AB5EBF8]

Please use real billboards instead of just throwing the no-depth circular point billboard in front of every lightsource, for all of your screens in general. The nodepth point is fine maybe for candles (seeing as they already have one built in) but you definitely shouldn't for normal windows.


RE: Screenshot criticism thread - Artyom - 07-31-2013

Hello ladies and gents, here's the updated version of the other picture I posted here. Enjoy!

[Image: LsU5CAW.jpg]
[Image: ECMjyTx.jpg]


RE: Screenshot criticism thread - OriginalUsername - 07-31-2013

It looks pretty neat, but the light rays are still waaaay too bright. You should lower them to max. 0.1 and spam them. They should be present, but just faint. Just like in real life Smile


RE: Screenshot criticism thread - Rapture - 07-31-2013

Make sure they don't clip through models.


RE: Screenshot criticism thread - Artyom - 07-31-2013

(07-31-2013, 09:52 PM)Smoke Wrote: It looks pretty neat, but the light rays are still waaaay too bright. You should lower them to max. 0.1 and spam them. They should be present, but just faint. Just like in real life Smile

Real life? This is a game and I actually increased the beams brightness and contrast, but yeah this map is very experimental.

EDIT: No beams are going through models any longer.


RE: Screenshot criticism thread - OriginalUsername - 07-31-2013

I know it's a game, but a game should be like real life, right? Trust me, it'll look much prettier if you make them almost invisible Smile


RE: Screenshot criticism thread - Streetboat - 07-31-2013

Not all games need to look like real life. Some artistic expression is allowed in all cases, otherwise we would all be playing outside instead.