[SOLVED]Checkpoint trouble - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SOLVED]Checkpoint trouble (/thread-11861.html) |
[SOLVED]Checkpoint trouble - Karai16 - 12-14-2011 Hi guys, I wanted to make a new custom story, but I thought it would be better to get my first one working for the full 100%. So that's what I'm doing right now. I'm trying to fix Her Games, and one of the bugs was that I didn't make any checkpoints. People could kill themselves, and then just go on their merry way without having to face any monsters. I tried to change that. I made a checkpoint, but Amnesia doesn't recognise it. But it doesn't say there's anything wrong with it either... help? script: Code: void OnStart() RE: Checkpoint trouble - Statyk - 12-15-2011 you have a space after "void Reset___(string &in asName, int alCount)" Try removing the space. RE: Checkpoint trouble - palistov - 12-15-2011 Also try giving the checkpoint a name in the first argument for your CheckPoint() line in the SpawnGrunts call stack. Doesn't cause any harm to not name it, but then again I can't guarantee that won't affect the checkpoint's functionality :3 RE: Checkpoint trouble - Your Computer - 12-15-2011 Did you try to kill yourself before or after picking up or interacting with FinalKey? RE: [SOLVED]Checkpoint trouble - Karai16 - 12-15-2011 I appriciate all the help, but what Statyk said solved the problem! Thanks! |