[WIP] Tips & Tricks first development. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Tips & Tricks first development. (/thread-11957.html) |
Tips & Tricks first development. - RsRGamez - 12-20-2011 Alright guys, so i'm studying now.. and when i get a big old guy i want to be a game developer, and to start this i want to make an custom mod, so.. any tips and tricks? I would be very happy if some of u guys could help me out ! Greetingz. RE: Tips & Tricks first development. - Statyk - 12-20-2011 Check the frictionalgames wiki and Development Articles thread sections for tutorials and tips. =] RE: Tips & Tricks first development. - DRedshot - 12-20-2011 If I were you, I'd make a 'Test' Map first. Make a room, and add a few decorations to it, play around with the editor and the scripts untill you are comfortable with it all. Spend a few days on it, then move on to your proper mod. I never did this and I started off with a really poorly designed map, which got progressively better with every room, and after a while I got bored and started again. Also, try to learn another programming language. I learned angelscript before anything else, so it's syntax kinda got me stuck, so I went straight into java, but you might want to try python first instead because it's really easy to pick up! |