[SCRIPT] Can't stop shake and blur. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Can't stop shake and blur. (/thread-11968.html) |
Can't stop shake and blur. - z3akx - 12-20-2011 Hi. Well basicaly i want the player to walk through a spot and then the screen starts shaking and a blur. The player then needs to "drink" a medecinepot (laudanum) to stop the shaking. And ofc i can't get it to work.. Well here is what i have to far. void OnStart() { SetEntityPlayerInteractCallback("medecine", "medecinepot", true); } void medecinepot(string &in asEntity) { StartScreenShake(0, 0.0f, 0, 0.0f); FadeRadialBlurTo(0, 0.0f); RemoveItem("medecine"); } Please help :-D RE: Can't stop shake and blur. - Kurton - 12-20-2011 Is the medicine in the player's inventory? use AddUseItemCallback instead. (Then the callback syntax would be void medecinepot(string &in asItem, string &in asEntity) ) RE: Can't stop shake and blur. - z3akx - 12-20-2011 No the medecine is a item to pick up RE: Can't stop shake and blur. - z3akx - 12-21-2011 Okay i have it fixxed now. I found out i just needed to add medecinepot on the medecine itself, in the CallBackFunc. Second tap.. But thanks for the help :-) |