![]() |
[SCRIPT] Need help with some basic scripting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Need help with some basic scripting (/thread-11981.html) |
Need help with some basic scripting - SpudroSpadre - 12-21-2011 Let's say I have a door "mansion_1" and it's locked. So I want it to say "Door to upstairs is locked" when a player tries to open it. What exactly I need to do ? Please help ![]() RE: Need help with some basic scripting - Your Computer - 12-21-2011 http://www.youtube.com/watch?v=mEpIqXo7MAc&list=PLD326789BC99530C8&index=8 http://www.youtube.com/watch?v=2BNFw7PR6d4&list=PLD326789BC99530C8&index=11 RE: Need help with some basic scripting - SpudroSpadre - 12-21-2011 (12-21-2011, 01:21 AM)Your Computer Wrote: http://www.youtube.com/watch?v=mEpIqXo7MAc&list=PLD326789BC99530C8&index=8How can I do that with normal swing doors ? RE: Need help with some basic scripting - Your Computer - 12-21-2011 (12-21-2011, 01:39 AM)SpudroSpadre Wrote: How can I do that with normal swing doors ? http://wiki.frictionalgames.com/hpl2/amnesia/script_functions You set a callback on the door with SetEntityPlayerInteractCallback, and in the callback you check if the door is locked with GetSwingDoorLocked. If it is, display a message with SetMessage. |