Activating/Deactivating Decals - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Activating/Deactivating Decals (/thread-12046.html) |
Activating/Deactivating Decals - Linus Ågren - 12-24-2011 Hi, I'm just curious.. Is it possible to activate or deactivate decals by scripting? For example, if you put a blood decal on a note, and when the player picks it up, the blood will disappear. Thanks RE: Activating/Deactivating Decals - DRedshot - 12-24-2011 only the decals in the entities tab unfortunately but i'm sure you can copy them across from decals somehow RE: Activating/Deactivating Decals - Statyk - 12-24-2011 there ARE a few blood decal entities actually made, you're in luck =] RE: Activating/Deactivating Decals - Linus Ågren - 12-25-2011 Yeah, I was just curious if you could control the decals you place out with the decal tool. ^^ Thanks for the replies! |