PathNodes on Stairs don't work correctly - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: PathNodes on Stairs don't work correctly (/thread-12063.html) |
PathNodes on Stairs don't work correctly - Shirder - 12-25-2011 Hello forums and Merry Christmas I just signed up, so sorry if I am in the wrong subforum^^ So, I'm actually new in scripting and mapping. And I've got many problems, but I could solve them in some way, also by visiting this forum. Now I thought of signing up. People here seem to be able to help Enough talked, here's my actual problem: I want a monster to walk down some stairs. (I don't want to post main informations about my map, because I don't want to spoil if I publish it some time ) I've made the script working, the monster spawns at the right time and walks down the stairs. But on every step it stops for a second, which takes it long time to walk down. I've also taken a look at the original Amnesia maps (prison_south in this case). It shows that the PathNodes are sort of "pressed" against the edges of the steps. I've done this in my map too, nothing changed. Is there a way to make a fluent animation? Anything helpful is much apprechiated RE: PathNodes on Stairs don't work correctly - Your Computer - 12-25-2011 Don't add all the path nodes to the monster. RE: PathNodes on Stairs don't work correctly - Shirder - 12-25-2011 You mean like skipping all of the paths except the ones at both ends? Weird, I've tried that already, but then I've got a fatal error. But now I tried again and this time... it works; pretty good Well, thanks anyway for making me try a second time^^ |