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Checkpoints without enemies not respawning - Sauron The King - 12-25-2011

Hello,

I'm making a custom story. There is a part in which an enemy is chasing you and will brake doors in its way. But if you die, the enemy won't spawn again and some doors are destroyed.
How can I make you respawn, without monsters not respawning and doors still destroyed?

It should be like you saved at a certain point and continue playing from that certain point, while all the events which happened after that point, will happen again.

Grtz,
Brian



RE: Checkpoints without enemies not respawning - Your Computer - 12-25-2011

Place down another monster at the same spot and then activate it after the previous monster at the checkpoint.


RE: Checkpoints without enemies not respawning - Sauron The King - 12-25-2011

(12-25-2011, 06:15 PM)Your Computer Wrote: Place down another monster at the same spot and then activate it after the previous monster at the checkpoint.
But if you die again, that monster won't come back either.
Isn't there a way that the game saves automatically at different points and automatically loads the last saved game? Doors wouldn't stay broken that way and Checkpoints wouldn't be needed.




RE: Checkpoints without enemies not respawning - Your Computer - 12-25-2011

The game was designed so that monsters won't prevent the player from progressing. You would have to reload the map to reactive monsters. If you don't need the monster to follow path nodes, then you can use CreateEntityAtArea to dynamically create monsters.


RE: Checkpoints without enemies not respawning - Sauron The King - 12-25-2011

Thanks for helping! I'm now using the quicksave function ingame so you will keep repeating certain spots. You only have to press F5 when you die, so it's solved Smile