Renderer #0 problem on startup - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Renderer #0 problem on startup (/thread-12124.html) |
Renderer #0 problem on startup - kinslayer - 12-27-2011 Updated to latest Intel G41 drivers by have disk method so running latest drivers. Game still will not start up. 6) Nothing helps. I would like to start a new topic. What information do you need to help me? If nothing of the above answers your questions and you need to open a new topic then you must answer in these questions when you first post it: 1. What operating system do you have? Also 32-bit or 64-bit? 2. Is it a laptop or a desktop? If a laptop, what model? 3. Attach me here the file HPL.log found under Documents\Amnesia\Main folder. OS: Windows 7 Premium 64 bit Comp type: Desktop - emachines model EL1852G with Intel G41 chipset HPlog: Version 1.20 - sBBFB9FB8-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1280x720 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1280 x 720 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® G41 Express Chipset Version: 2.1.0 - Build 8.15.10.2555 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2555 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! ERROR: Could not create frame buffer for Deferred renderer type: 0! FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. RE: Renderer #0 problem on startup - jens - 12-27-2011 That chipset is below requirements to run the game so could be that it is not capable of running it. RE: Renderer #0 problem on startup - datguy - 12-27-2011 I also have the same problem. The hpl log: -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® G45/G43 Express Chipset Version: 2.1.0 - Build 8.15.10.2555 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2555 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! ERROR: Could not create frame buffer for Deferred renderer type: 0! FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. Is my problem also with the chipset? RE: Renderer #0 problem on startup - plutomaniac - 12-28-2011 Both of you check Question 1, Notice 1, first --> http://www.frictionalgames.com/forum/thread-11183.html RE: Renderer #0 problem on startup - datguy - 12-28-2011 (12-28-2011, 12:13 AM)plutomaniac Wrote: Both of you check Question 1, Notice 1, first --> Well then, what should I do now? I really want to play the game. RE: Renderer #0 problem on startup - Your Computer - 12-28-2011 Get a better computer? |