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[SCRIPT] grunt spawned on area haves some strange bugs - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] grunt spawned on area haves some strange bugs (/thread-12140.html) |
grunt spawned on area haves some strange bugs - Danny Boy - 12-28-2011 Hi. i am haveing a problem.... due to some... characteristics... of my custom grunt. i had to instead of put it in the level editor deactivated... i had to make him spawn at a area... the first time he gets spawned every thing works fine! the problems just start if the player dies... but the thing is the following... if the player dies... a part of the custom grunt is till visible... so i tried two things... one is to deactivate the spawned grunt and/ activate him again... but that makes a script error of some kind... makeing half of my level's enteties become invisible for some reason... the other thing i tried was the spawn him again... but this way i get two grunts in my level... and not one! what should i do? RE: grunt spawned on area haves some strange bugs - flamez3 - 12-28-2011 I'm pretty sure this happens to any modified grunt using the model editor. Even particles stay there as well. I'm not sure how to help you; as far as I know you can't stop it from happening. |