Whats Wrong with my hps cant get this combo to work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Whats Wrong with my hps cant get this combo to work (/thread-12155.html) |
Whats Wrong with my hps cant get this combo to work - jessehmusic - 12-28-2011 Hey iv been working with a combo a while now but cant get this to work i have this the things is im gonna make Stone Hammer door gonna open a Lockeddoor i cant get it to work here is all my hps PHP Code: void OnStart() RE: Whats Wrong with my hps cant get this combo to work - Statyk - 12-29-2011 (12-28-2011, 11:21 PM)jessehmusic Wrote: void OnStart() You have no functions for the "stone chipper and hammer" to be used on. Also, you have an extra "p" in "Stone Hammer and Chippper" here. void StoneHammer(string &in asItemA, string &in asItemB) { RemoveUseItemCallback("Stone Hammer And Chippper"); } I'm sorry, this script is ALL out of whack... You're also missing a callback here: void OnEnter() { AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1); } ((___________________________________________________)) { AddCombineCallback("Stone Hammer And Chipper", stone_hammer_1, stone_chipper_1, StoneHammer, true); } void StoneHammer(string &in asItemA, string &in asItemB) { Fuckit... just try this: //________________________________________ void OnStart() { SetEntityPlayerInteractCallback("Note_Test04", "function", true); AddUseItemCallback("", "Rusty Key", "door_1", "KeyOnDoor", true); AddUseItemCallback("", "Stone Hammer And Chipper", "lockeddoor_1", "HammerOnDoor", true); AddCombineCallback("Stone Hammer And Chipper", "stone_hammer_1", "stone_chipper_1", "StoneHammer", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); RemoveItem("Rusty Key"); PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true); } void HammerOnDoor(string &in asItem, string &in asEntity) void OnEnter() { AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1); } void StoneHammer(string &in asItemA, string &in asItemB) { RemoveUseItemCallback("Stone Hammer And Chipper"); } void OnLeave() { } void function(string&in item) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_28", 0, ""); } void RemoveMonster(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", false); } |