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Confederacy's Nightmare (New enemy and such) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Confederacy's Nightmare (New enemy and such) (/thread-12185.html) |
RE: Confederacy's Nightmare (New enemy and such) - Shex - 03-29-2012 Very good map. I am making a walkthrough of it on my new channel. Here's the link: http://www.youtube.com/watch?v=3eMmcjyZVb8&context=C4da90e4ADvjVQa1PpcFPgdhq8JiPks4b9fwnImpAiRDTYO-eORbU= Hope you'll enjoy it. It's my first English video on YouTube. Trust me: it is seriously difficult. RE: Confederacy's Nightmare (New enemy and such) - JPPaperstacks - 06-28-2012 Hey, sorry for the bump. I'm not sure if this has been pointed out already or not, but when I use the door01 entity (the futuristic one you can open and close), on interaction it makes the sound of clanging metal hitting the floor. I didn't know what this was at first and kept testing. But I soon noticed that if I looked at the floor after I interacted with the door- looking at the frame, which I thought was the problem; the game gave me the interact cross hair. On touching the object, whether it was the frame or an invisible something- the game crashes. I shrugged it off seeing I could fix the problem later, but... As it turns out, while in physics debug mode I found that this invisible square drops from the top of the door on interaction. It looks like this: Photo 1 Photo 2 I was wondering if you knew what was causing this? I've assumed that you made the doors custom. Also, the same door doesn't work for a certain script I've written to call it to open. --------------------------------------- (other more stuff etc. etc. above this part.) AddEntityCollideCallback("Player", "DoorTrigger1", "StoryEvent1", true, 1); } //***** MY EVENTS, YO *****\\ //-------------------------------\\ void StoryEvent1(string &in asParent, string &in asChild, int alState) { SetSwingDoorDisableAutoClose("door01_3", true); SetSwingDoorClosed("door01_3", false, true); AddTimer("StoryTimer1", 5.0f, "OpenDoorEvent1"); } void OpenDoorEvent1(string &in asTimer) { AddPropForce("door01_3", 0, -1937, 0, "World"); AddPropForce("item_flashlight_1", 0, 0, 263, "World"); } Sorry for any inconvenience. :o RE: Confederacy's Nightmare (New enemy and such) - HitlersNosehaiR - 08-10-2012 |