[SCRIPT] Screen shake , Hole in Wall - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Screen shake , Hole in Wall (/thread-12380.html) |
Screen shake , Hole in Wall - jessehmusic - 01-05-2012 Hello i got a prob with this that when Screen shake starts all funitures should fall down from normal states and the wall should get a hole in it then you should get avabile to throw a chair it then you can go forward how do i make that cant find anything... RE: Screen shake , Hole in Wall - RawkBandMan - 01-05-2012 Please don't make 2 threads for the same problem. RE: Screen shake , Hole in Wall - Statyk - 01-05-2012 That, and this is a lot to script. Try experimenting with it yourself or you won't learn... RE: Screen shake , Hole in Wall - flamez3 - 01-06-2012 Why I like helping people who need it, constantly making threads asking how to do something and not attempting to do it yourself will NOT help; we are really spoon feeding you as to what you are supposed to do. I'll give you a hint: StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime); Means the SCREEN is going to shake. To make the furniture move; use AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); For the hole in the wall, look around the forum for wall entities. |