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Activate grunts by key pickup! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Activate grunts by key pickup! (/thread-12403.html) |
Activate grunts by key pickup! - Bramme - 01-06-2012 What is the script for activating a grunt when i pick up a key? RE: Activate grunts by key pickup! - SilentStriker - 01-06-2012 (01-06-2012, 07:20 PM)Bramme Wrote: What is the script for activating a grunt when i pick up a key?Look at this tutorial ![]() Here's the script ![]() void OnStart() { SetEntityPlayerInteractCallback("NAMEOFTHEKEY", "spawn_func", true); } void spawn_func(string &in item) { SetEntityActive("Nameofthemonster", true); } RE: Activate grunts by key pickup! - Bramme - 01-06-2012 Thanks mate i am so happy ![]() RE: Activate grunts by key pickup! - SilentStriker - 01-06-2012 (01-06-2012, 09:02 PM)Bramme Wrote: Thanks mate i am so happyNo problem dude ![]() |