[SCRIPT] Activate sound when open door! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Activate sound when open door! (/thread-12412.html) |
Activate sound when open door! - Bramme - 01-06-2012 When i open my door i want the sound to be activated. But its not working its just silance This is my script and i dont know if i have done something wrong void OnStart() { AddUseItemCallback("", "keystudy_1", "Door_1", "KeyOnDoor", true); AddUseItemCallback("", "key_study_1", "mansion_1", "KeyOnDoor2", true); AddEntityCollideCallback("Player", "ScriptArea_2", "MonsterCloset", true, 1); AddEntityCollideCallback("Player", "ScriptArea_3", "rustningbort", true, 1); SetEntityPlayerInteractCallback("note_letter_2", "spawn_func", true); SetEntityPlayerInteractCallback("mansion_3", "Doorgris", true); SetEntityPlayerInteractCallback("Door_1", "Ljud", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Door_1", false, false); PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false); } void KeyOnDoor2(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, false); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); } void MonsterCloset(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_nice_complete_1", true); } void rustningbort(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_nice_complete_1", false); } void spawn_func(string &in item) { SetEntityActive("servant_grunt_1", true); } void Doorgris(string &in item) { SetEntityActive("pig_corpse_2", true); } void Ljud(string &in item) { SetEntityActive("Sound_2", true); } void OnLeave() { } //___________________ RE: Activate sound when open door! - Krymtel - 01-07-2012 Try typing "unlock_door.ogg" instead of just "unlock_door" for your PlaySoundAtEntitiy callback. Have you checked out the wiki for Amnesia mapping and scripting? Your script is a bit unorganized and maybe this can help. |