How do I break a caved in wall with hammer and chisel? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How do I break a caved in wall with hammer and chisel? (/thread-12491.html) |
How do I break a caved in wall with hammer and chisel? - kartanonperuna - 01-09-2012 Whats the script? RE: How do I break a caved in wall with hammer and chisel? - flamez3 - 01-09-2012 ........................... void OnStart() { AddUseItemCallback("", "Name_of_item", "ScriptArea_break", "break", true); } void break(string &in asItem, string &in asEntity) { SetEntityActive("caved_in_wall", false); SetEntityActive("tunnel", true); //use what ever you want here } Put a ScriptArea in the place you want to interact with and name it: ScriptArea_break You might have to use Particles so it doesn't look that bad: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); |