[LVL ED] How do I make a ladder teleport you to next level? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] How do I make a ladder teleport you to next level? (/thread-12496.html) |
How do I make a ladder teleport you to next level? - MissMarilynn - 01-09-2012 I have a ladder in the elevator shaft leading to the basement but I want to add an area at the bottom of the ladder where it will load the next map. How do I go about doing that? RE: How do I make a ladder teleport you to next level? - Inurias - 01-09-2012 (I am assuming that you already created a working script file for the corresponding map. If this is not the case, google up the basics about scripting with hpl2, also, this link could help you a lot: http://wiki.frictionalgames.com/hpl2/start) First you add a ScriptArea to your desired location, after that, you add a "AddEntityCollideCallback" call into your initializing function (most likely "OnStart" in your case), you do this by using: Code: void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates); Callback syntax: void MyFunc(string &in asParent, string &in asChild, int alState) alState: 1 = enter, -1 = leave asParentName - internal name of main object asChildName - internal name of object that collides with main object (asterix (*) NOT supported!) asFunction - function to call abDeleteOnCollide - determines whether the callback after it was called alStates - 1 = only enter, -1 = only leave, 0 = both Then, in your CallBack function you use: Code: void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); asMapName - the file to load asStartPos - the name of the StartPos on the next map asStartSound - the sound that is played when the change starts asEndSound - the sound that is played when the new map is loaded RE: How do I make a ladder teleport you to next level? - MissMarilynn - 01-09-2012 (01-09-2012, 07:45 PM)Inurias Wrote: (I am assuming that you already created a working script file for the corresponding map. If this is not the case, google up the basics about scripting with hpl2, also, this link could help you a lot: http://wiki.frictionalgames.com/hpl2/start)I do have a working script file, yes. Could you make an example of the script I would need to make? Thank you. RE: How do I make a ladder teleport you to next level? - Inurias - 01-09-2012 Okay, but you should make sure to read through the little script and make sure that you understand what's going on. I hope that you'll learn from it. Code: void OnStart() - Inurias RE: How do I make a ladder teleport you to next level? - MissMarilynn - 01-09-2012 (01-09-2012, 07:53 PM)Inurias Wrote: Okay, but you should make sure to read through the little script and make sure that you understand what's going on. I hope that you'll learn from it.*facepalm* I should've learned that by now haha. I'm terribly sick today so my brains not working at full XP Thank you so much. RE: How do I make a ladder teleport you to next level? - Inurias - 01-09-2012 You're Welcome. |