[SCRIPT] Explain float afAmount and etc...? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Explain float afAmount and etc...? (/thread-12499.html) |
Explain float afAmount and etc...? - MissMarilynn - 01-10-2012 So a part of my script is StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime) Can someone explain how to write the numbers? Like for float afAmount say I want it to shake like an explosion...what is the best number to put? There is a cave in so what would be the appropriate amount? Thanks. RE: Explain float afAmount and etc...? - Your Computer - 01-10-2012 Floats are normally 32-bit decimals (if that confuses you, then just drop the "32-bit" adjective), though it is perfectly fine to use integers too. The best amount is up to you. Note, though, if you don't place an "f" at the end of a decimal number, the script will first consider it a double (a 64-bit float, which uses more memory than a float). PHP Code: float num = 0.0f; RE: Explain float afAmount and etc...? - MissMarilynn - 01-10-2012 (01-10-2012, 12:33 AM)Your Computer Wrote: Floats are normally 32-bit decimals (if that confuses you, then just drop the "32-bit" adjective), though it is perfectly fine to use integers too. The best amount is up to you. Note, though, if you don't place an "f" at the end of a decimal number, the script will first consider it a double (a 64-bit float, which uses more memory than a float).How are these numbers then? StartScreenShake(10, 5, 3, 3); I want it to start as soon as he hits the area, last for about 10 seconds, and then fade out. RE: Explain float afAmount and etc...? - flamez3 - 01-10-2012 floatAmount is how much the screen shake. Make that around a 2. floatafTime make that around 10.0f floatFadeTime would be like 0.5f FloatFadeOutTime would be 10.0f If you want to make it fade out. Use FadeOut(10.0f); Aswell RE: Explain float afAmount and etc...? - MissMarilynn - 01-10-2012 (01-10-2012, 01:11 AM)flamez3 Wrote: floatAmount is how much the screen shake. Make that around a 2.Perfect, thank you very much! |