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Custom Sound... - Printable Version

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Custom Sound... - rallelol - 01-10-2012

Hello, i've created my own custom sound and put it in a "sounds"-folder for my customstory. It is put where it should be but i can't get it to work.
I have both the .oggfile and the .snt-text

Sntfile looks like this:

<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="fuck_off.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.9" MinDistance="1" MaxDistance="10" Random="" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>

And the script looks like this:

void OnStart()
{
AddEntityCollideCallback("grunt3", "gruntsayarea1", "MonsterFunc4", true, 0);
}

void MonsterFunc4 (string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "fuck_off.snt", "grunt3", 0, false);
}

I've tried with "fuck_off.ogg" aswell.
The .ogg-file works fine. I don't know what i'm doing wrong, i'm getting angry at this...

Can someone help me please?





RE: Custom Sound... - Elven - 01-10-2012

<Sound File="fuck_off.ogg" />

- remove the .ogg from the end and it should work.


RE: Custom Sound... - rallelol - 01-10-2012

(01-10-2012, 08:19 PM)Elven Wrote: <Sound File="fuck_off.ogg" />

- remove the .ogg from the end and it should work.
It did not, unfortunately. I can be the one who have done this very wrong. But basically you create an .oggfile and then you do all this and put it in a soundsmap in your customstory folder? Or what on earth am i doing wrong?




RE: Custom Sound... - Elven - 01-10-2012

If you want to include with custom story it must be in

custom_stories/yourCustomStoryName/sounds

These are one of my custom sound snt file settings, maybe that helps:

PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="01deathtalk1" />
      </
Main>
  </
SOUNDS>
  <
PROPERTIES Volume="1.0" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
</
SOUNDENTITY



RE: Custom Sound... - rallelol - 01-10-2012

(01-10-2012, 08:38 PM)Elven Wrote: If you want to include with custom story it must be in

custom_stories/yourCustomStoryName/sounds

These are one of my custom sound snt file settings, maybe that helps:

PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="01deathtalk1" />
      </
Main>
  </
SOUNDS>
  <
PROPERTIES Volume="1.0" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
</
SOUNDENTITY
Thank you for that! Smile

And how would you work out a script where the player walks into a script-area and the sounds starts playing? If i'm not asking too much Smile




RE: Custom Sound... - Elven - 01-10-2012

Hmm, if it is fresh map, etc, then something like this:

PHP Code:
void OnStart(){    AddEntityCollideCallback("Player""ScriptArea""SoundEffect"true0);}
void SoundEffect (string &in asParentstring &in asChildint alState) {PlaySoundAtEntity("SoundName""MySoundFileName""PlayItHere"0false);} 



RE: Custom Sound... - rallelol - 01-10-2012

(01-10-2012, 08:47 PM)Elven Wrote: Hmm, if it is fresh map, etc, then something like this:

PHP Code:
void OnStart(){    AddEntityCollideCallback("Player""ScriptArea""SoundEffect"true0);}
void SoundEffect (string &in asParentstring &in asChildint alState) {PlaySoundAtEntity("SoundName""MySoundFileName""PlayItHere"0false);} 
I'm Sorry, that didn't work either... I Have absolutely no idea why it's not. Isn't there a video out there that explains it?




RE: Custom Sound... - Elven - 01-10-2012

That means are you sure that your files are in right place?


RE: Custom Sound... - rallelol - 01-10-2012

(01-10-2012, 09:00 PM)Elven Wrote: That means are you sure that your files are in right place?
I'm not sure of anything...

The files are put in redist -> custom_stories -> the name of my customstory -> sounds

And in that map there's fuck_off.ogg and fuck_off.snt, isn't that it?




RE: Custom Sound... - Elven - 01-10-2012

Try to put these 2 into your main sound folder for now (just for test), you can create into your main sounds file new folder like "my shit" and put those 2 there, test if it works then.

I am not sure neither what might be case, but I remember someone had this problem before too. I personally have also the steam version of game, so thats also the difference.