Custom Sound... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom Sound... (/thread-12522.html) Pages:
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Custom Sound... - rallelol - 01-10-2012 Hello, i've created my own custom sound and put it in a "sounds"-folder for my customstory. It is put where it should be but i can't get it to work. I have both the .oggfile and the .snt-text Sntfile looks like this: <SOUNDENTITY> <SOUNDS> <Main> <Sound File="fuck_off.ogg" /> </Main> </SOUNDS> <PROPERTIES Volume="0.9" MinDistance="1" MaxDistance="10" Random="" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" /> </SOUNDENTITY> And the script looks like this: void OnStart() { AddEntityCollideCallback("grunt3", "gruntsayarea1", "MonsterFunc4", true, 0); } void MonsterFunc4 (string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "fuck_off.snt", "grunt3", 0, false); } I've tried with "fuck_off.ogg" aswell. The .ogg-file works fine. I don't know what i'm doing wrong, i'm getting angry at this... Can someone help me please? RE: Custom Sound... - Elven - 01-10-2012 <Sound File="fuck_off.ogg" /> - remove the .ogg from the end and it should work. RE: Custom Sound... - rallelol - 01-10-2012 (01-10-2012, 08:19 PM)Elven Wrote: <Sound File="fuck_off.ogg" />It did not, unfortunately. I can be the one who have done this very wrong. But basically you create an .oggfile and then you do all this and put it in a soundsmap in your customstory folder? Or what on earth am i doing wrong? RE: Custom Sound... - Elven - 01-10-2012 If you want to include with custom story it must be in custom_stories/yourCustomStoryName/sounds These are one of my custom sound snt file settings, maybe that helps: PHP Code: <SOUNDENTITY> RE: Custom Sound... - rallelol - 01-10-2012 (01-10-2012, 08:38 PM)Elven Wrote: If you want to include with custom story it must be inThank you for that! And how would you work out a script where the player walks into a script-area and the sounds starts playing? If i'm not asking too much RE: Custom Sound... - Elven - 01-10-2012 Hmm, if it is fresh map, etc, then something like this: PHP Code: void OnStart(){ AddEntityCollideCallback("Player", "ScriptArea", "SoundEffect", true, 0);} RE: Custom Sound... - rallelol - 01-10-2012 (01-10-2012, 08:47 PM)Elven Wrote: Hmm, if it is fresh map, etc, then something like this:I'm Sorry, that didn't work either... I Have absolutely no idea why it's not. Isn't there a video out there that explains it? RE: Custom Sound... - Elven - 01-10-2012 That means are you sure that your files are in right place? RE: Custom Sound... - rallelol - 01-10-2012 (01-10-2012, 09:00 PM)Elven Wrote: That means are you sure that your files are in right place?I'm not sure of anything... The files are put in redist -> custom_stories -> the name of my customstory -> sounds And in that map there's fuck_off.ogg and fuck_off.snt, isn't that it? RE: Custom Sound... - Elven - 01-10-2012 Try to put these 2 into your main sound folder for now (just for test), you can create into your main sounds file new folder like "my shit" and put those 2 there, test if it works then. I am not sure neither what might be case, but I remember someone had this problem before too. I personally have also the steam version of game, so thats also the difference. |