Frictional Games Forum (read-only)
Sounds... - Printable Version

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+--- Thread: Sounds... (/thread-12543.html)



Sounds... - tklamka - 01-11-2012

How do the sounds work ? Even though there is no mistake in the script, some sounds get played, and some do not.

Eg., the line

PlaySoundAtEntity("", "23_saw2.snt", "Player", 0, false); does not work, but

PlaySoundAtEntity("", "pickaxe_hit.snt", "Player", 0, false); does work.


is there any rule in using sounds ? maybe som can not be played on " Player " ?

Any ideas ?


RE: Sounds... - Tanshaydar - 01-11-2012

Moved to correct forum.
Sounds can be played on Player, that's not a problem. However, some sound files have different configurations. You can open up .snt files in any text editor to see them.


RE: Sounds... - Statyk - 01-11-2012

Are they in different functions? Because if so, it could be the whole function causing the issue... Post the functions (whole .hps) here?


RE: Sounds... - tklamka - 01-11-2012


void UseSaw(string &in asItem, string &in asEntity)
{

SetEntityActive("Saw4", true);
PlaySoundAtEntity("", "23_saw2.snt", "Player", 0, false);
AddTimer("Timer1", 0.5, "Saw1");
AddTimer("Timer2", 1, "Saw2");
AddTimer("Timer3", 1.5, "Saw3");
AddTimer("Timer4", 2, "Saw4");



}

It definitely works, other commands work as they should


RE: Sounds... - flamez3 - 01-12-2012

(01-11-2012, 10:21 PM)tklamka Wrote: void UseSaw(string &in asItem, string &in asEntity)
{

SetEntityActive("Saw4", true);
PlaySoundAtEntity("", "23_saw2.snt", "Player", 0, false);
AddTimer("Timer1", 0.5, "Saw1");
AddTimer("Timer2", 1, "Saw2");
AddTimer("Timer3", 1.5, "Saw3");
AddTimer("Timer4", 2, "Saw4");



}

It definitely works, other commands work as they should
Did you restart Amnesia before trying it again?




RE: Sounds... - tklamka - 01-12-2012

3 times Smile



RE: Sounds... - Inurias - 01-12-2012

Like Tanshaydar already said, these sounds are using different configurations.

pickaxe_hit:
Code:
<PROPERTIES Volume="1" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="false" Loop="false" Use3D="False" Blockable="False" BlockVolumeMul="0.5" Priority="0" />

23_saw2:
Code:
<PROPERTIES Volume="0.8" MinDistance="5" MaxDistance="40" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="false" Loop="True" Use3D="True" Blockable="False" BlockVolumeMul="0.5" Priority="0" />

I would try changing the distance and 3D properties or just using the same configuration for both. However, there may be another way to avoid doing that.

-Inurias