Switch a light on when you enter an area? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Switch a light on when you enter an area? (/thread-12562.html) |
Switch a light on when you enter an area? - rallelol - 01-12-2012 Hello! I was just wondering how you get a light to turn on when you enter a certain area, and if it's possible. I'm thinking of a regular "candle_floor" or something in the lampentity tab. Thank you! RE: Switch a light on when you enter an area? - Inurias - 01-12-2012 Detect Player entering ScriptArea: Code: void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates); Calls a function when two entites collide. Callback syntax: void MyFunc(string &in asParent, string &in asChild, int alState) alState: 1 = enter, -1 = leave asParentName - internal name of main object asChildName - internal name of object that collides with main object (asterix (*) NOT supported!) asFunction - function to call abDeleteOnCollide - determines whether the callback after it was called alStates - 1 = only enter, -1 = only leave, 0 = both Turn lamp on: Code: void SetLampLit(string& asName, bool abLit, bool abEffects); asName - name of the lamp abLit - true = on, false = off abEffects - true = use effects, false = don't use effects when turning on/off Example: Code: void OnStart() Script functions for further information in the future: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions -Inurias RE: Switch a light on when you enter an area? - rallelol - 01-12-2012 (01-12-2012, 05:42 PM)Inurias Wrote: Detect Player entering ScriptArea:I tried with SetLightVisible(string& asLightName, bool abVisible); first but it obviously didn't work. Thank you though! RE: Switch a light on when you enter an area? - Khyrpa - 01-12-2012 eh... SetLightVisible(string& asLightName, bool abVisible); is for point lights, box lights and spot lights SetLampLit is for lamp entities RE: Switch a light on when you enter an area? - rallelol - 01-12-2012 (01-12-2012, 06:10 PM)Khyrpa Wrote: eh...I know... well i know now ;d |