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[SOLVED] "Picked Up" - Printable Version

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[SOLVED] "Picked Up" - Zjurc - 01-13-2012

I may be stupid, but my object (in this case a key) is not accepting its custom name and description. When picking up it says "Picked Up" and when in inventory, its blank.

The name of my key is "key_1" and in that other name (in the entities) its "key1"

Okay. So I've set up my key, everything nice and beautiful. Now on to the mighty extra_english.lang!

Quote: <CATEGORY Name="Inventory">
<Entry Name="ItemDesc_key1">A key for the Main Hall</Entry>
<Entry Name="ItemName_key1">Main Hall Key</Entry>
</CATEGORY>

Anything wrong? The .lang file with this code is in the same location as the map. The map does not have its own .hps file (should it?).

Thanks in advance! Big Grin


RE: "Picked Up" - Unearthlybrutal - 01-13-2012

Only maps and .hps files should be in the "maps" folder.
The .lang file should be in your story's folder.
(* the folder where are the .cfg file and maps folder) Smile


RE: "Picked Up" - Zjurc - 01-13-2012

(01-13-2012, 10:28 PM)Unearthlybrutal Wrote: Only maps and .hps files should be in the "maps" folder.
The .lang file should be in your story's folder.
(* the folder where are the .cfg file and maps folder) Smile
Smile thanks! I organized my story a bit. But still says "picked up".
It should be "Picked up Main Hall Key" or something like that i guess.



RE: "Picked Up" - Unearthlybrutal - 01-13-2012

Is the "key1" your key's name or is it "CustomSubItemTypeName" in the second tab on the right, when you click the key in the level editor?


RE: "Picked Up" - Zjurc - 01-13-2012

(01-13-2012, 10:54 PM)Unearthlybrutal Wrote: Is the "key1" your key's name or is it "CustomSubItemTypeName" in the second tab on the right, when you click the key in the level editor?

"CustomSubItemTypeName" key1
"Name" key_1

Should those two be replaced?


RE: "Picked Up" - Statyk - 01-14-2012

"CustomSubItemTypeName" key_1
"Name" Can be anything you want. This is for scripting.




RE: "Picked Up" - Tripication - 01-14-2012

Make sure you have arranged your folders like this and exactly this.

custom_stories
-----|(your custom story name)

----------|extra_english.lang

----------|custom_story_settings.cfg

----------|maps

----------------|Map files(or folders containing map files)


(if that makes sense)


RE: "Picked Up" - HollowRiku13 - 01-14-2012

A key for the Main Hall</Entry>
Main Hall Key</Entry>


You need to put a space between "Main Hall" and "</Entry>"

It should look like :


<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_key1">A key for the Main Hall </Entry>
<Entry Name="ItemName_key1">Main Hall Key </Entry>
</CATEGORY>



RE: "Picked Up" - Statyk - 01-14-2012

(01-14-2012, 05:40 AM)HollowRiku13 Wrote: A key for the Main Hall
Main Hall Key


You need to put a space between "Main Hall" and ""

It should look like :



A key for the Main Hall
Main Hall Key

Not exactly. You're just going to have an unnoticable space at the end of the message.




RE: "Picked Up" - SilentStriker - 01-14-2012

You do like this:

In the .lang file you put

<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_CANBEWHATEVERUWANT">A key for the Main Hall </Entry>
<Entry Name="ItemName_CANBEWHATEVERUWANT">Main Hall Key </Entry>
</CATEGORY>

and then in level editor you click the key and then on entities you write on "CustomSubItemTypeName" what you wrote on CANBEWHATEVER thing in .lang file

Hoped it helped Smile