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[LANG] Making credits WHEN LEAVING a .map file - Printable Version

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+---- Thread: [LANG] Making credits WHEN LEAVING a .map file (/thread-12645.html)



Making credits WHEN LEAVING a .map file - oscar1007 - 01-16-2012

Hi!
Maybe this sounds easy to you but well this is my first custom story.
So i have a level door which go to nothing. If i try to open it i will get an error.
Is there a way to make the credits when "opening" that door?

Thanks!


RE: Making credits WHEN LEAVING a .map file - Statyk - 01-16-2012

(01-16-2012, 09:26 PM)oscar1007 Wrote: Hi!
Maybe this sounds easy to you but well this is my first custom story.
So i have a level door which go to nothing. If i try to open it i will get an error.
Is there a way to make the credits when "opening" that door?

Thanks!
Make the player unable to touch/use the door using:

SetEntityInteractionDisabled("LEVELDOORNAME", true);


Then place a script area around the door. Go into the entity tab of the area on the right and make a callback function for "PlayerInteractCallback" to end the game.


RE: Making credits WHEN LEAVING a .map file - RawkBandMan - 01-16-2012

Couldn't you just write the StartCredits function in the OnLeave() section of the hps?



RE: Making credits WHEN LEAVING a .map file - oscar1007 - 01-16-2012

(01-16-2012, 11:02 PM)XxRoCkBaNdMaNxX Wrote: Couldn't you just write the StartCredits function in the OnLeave() section of the hps?
No because i have other doors leading to other maps in the room.

But i have solved it. I started the credits in the same function when you unlock the door! Smile