[SCRIPT] Simple script fail - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Simple script fail (/thread-12668.html) |
Simple script fail - EpicLisbe - 01-17-2012 Well i had about 3 weeks break about scripting and i forgot scripting almost completely so what is wrong in this script and it says unexcepted end of the file... void OnStart() { AddEntityCollideCallback("Player", "noita", "KoiranTulo", true, 1); } void Koirantulo (string &in asEntity, string &in type) { SetEntityActivate ("koira_1", true); PlaySoundAtEntity("", "00_laugh.snt", "door_scare); } RE: Simple script fail - Linus Ă…gren - 01-17-2012 First of all, EntityCollideCallbacks arguments are "string &in asParent, string &in asChild, int alState". Secondly, PlaySoundAtEntity is written wrong. Write it like this: PlaySoundAtEntity("", "00_laugh.snt", "door_scare", 0.0f, false); You also forgot the " after "door_scare. RE: Simple script fail - EpicLisbe - 01-17-2012 (01-17-2012, 01:57 PM)junkfood2121 Wrote: First of all, EntityCollideCallbacks arguments are "string &in asParent, string &in asChild, int alState".Ty Omg.... Now i got problem it said at SetEntityActivate signature not match or something like that but i checked my enemy Dog i call it "koira_1" and its also "koira_1" in script so anyidea what the hell is wrong??? |