Checkpoint when the player enters an area? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Checkpoint when the player enters an area? (/thread-12714.html) |
Checkpoint when the player enters an area? - oscar1007 - 01-19-2012 Hello! Does anyone know how to make it? So far i have only made a script area where the "checkpoint" is going to happen. Someone help me? RE: Checkpoint when the player enters an area? - flamez3 - 01-19-2012 (01-19-2012, 03:32 PM)oscar1007 Wrote: Hello!void OnStart() { AddEntityCollideCallback("Player", "checkpoint", "CheckPointActive", true, 1); } void CheckPointActive(string &in asParent, string &in asChild, int alState) { CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); } asName - the internal name asStartPos - the name of the StartPos in the editor asCallback - the function to call when the player dies/respawns asDeathHintCat - the category of the death hint message to be used in the .lang file asDeathHintEntry - the entry in the .lang file Need more help just ask. RE: Checkpoint when the player enters an area? - oscar1007 - 01-19-2012 (01-19-2012, 03:51 PM)flamez3 Wrote:Great man!(01-19-2012, 03:32 PM)oscar1007 Wrote: Hello!void OnStart() |