[SCRIPT] Moving shelf via button - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Moving shelf via button (/thread-12741.html) |
Moving shelf via button - Quotentote - 01-21-2012 i created an area (on the button) where the player has to interact with (like pushing this button) PHP Code: void OnStart() why does it not work (yes i connected the shelf with the angular offset area//all names are correct etc) greetings RE: Moving shelf via button - Tripication - 01-21-2012 via button? why u use Collision Callback then? use this void OnStart() { SetEntityConnectionStateChangeCallback("BUTTONNAMEHERE", "func_shelf"); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { SetMoveObjectState("SHELFNAMEHERE",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } Editing the footage i got from the livestream btw XD ________________________________________________ Apparently this doesn't work ^^, so im stumped for answers. Statyk, russ, flames, anyone? Unless its the no spaces after the commas... Just figured it out, wrong syntax void rotate(string &in asParent, string &in asChild, int alState) RE: Moving shelf via button - flamez3 - 01-21-2012 Go into the level editor, click on the button. In the entity tab. Under PlayerInteractCallBack. Type ShelfMove Hit enter and save. In your .hps put this in: Quote:void ShelfMove(string &in asEntity) RE: Moving shelf via button - triadtimes - 01-21-2012 Okay, you ready for this? I'm gonna give y'all the low down on how buttons work in Amnesia. Let's gooo... Go into your level editor and select the button you want to be press-able. From there go to Entities and go down to the box that says PlayerInteractCallback (d'ya see it?). Okay, type whatever you want into this box (let's say PressButton in this case). Now go and take your already developed script and make it look a little like this: Spoiler below!
That's right, we don't need to have something in the OnStart for this, it's all LevelEditor & callback, baby. Okay, hope that helped. See ya. RE: Moving shelf via button - Quotentote - 01-21-2012 thanks dude, it finally works. goddamn it was easier as i thought |