Remove hint in beginning! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Remove hint in beginning! (/thread-12781.html) |
Remove hint in beginning! - oscar1007 - 01-22-2012 So i just started to make another custom story. When you begin you are given a lantern and it instantly shows a hint which says something like : "You have picked up a lantern...". I was wondering if i could remove/block that hint somehow. Anyone knows how? Thanks! RE: Remove hint in beginning! - palistov - 01-22-2012 Go to redist/config/ and open up base_english.lang in your text editor. Do a search for 'CATEGORY Name="Hints"' (without the outermost quotation marks). There you'll find a full list of the hints and their names. Any hints you want to hide, just use BlockHint("<hint name here>"); in OnStart() When you use its entry name, that hint will be blocked for that map. RE: Remove hint in beginning! - SilentStriker - 01-22-2012 void RemoveHint (string& asName); void BlockHint (string& asName); void UnBlockHint (string& asName); Removes\Blocks\Unblocks a hint. RE: Remove hint in beginning! - Your Computer - 01-22-2012 http://www.frictionalgames.com/forum/thread-9442-post-84467.html#pid84467 |