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Set Block Box Active - Printable Version

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Set Block Box Active - Henriksen - 01-24-2012

Hi, I was wondering if its possible to use the "SetEntityActive" func on a block box.



RE: Set Block Box Active - Unearthlybrutal - 01-24-2012


It worked when I tested so I think that its possibleSmile



RE: Set Block Box Active - Henriksen - 01-24-2012

(01-24-2012, 04:02 PM)Unearthlybrutal Wrote: It worked when I tested so I think that its possibleSmile

Do you think it could be something with the fact that I use the "block_box_nonchar.ent" and not the "block_box.ent"


RE: Set Block Box Active - Unearthlybrutal - 01-24-2012

The usual block box blocks the player, nonchar blocks the entity


RE: Set Block Box Active - Henriksen - 01-24-2012

(01-24-2012, 04:10 PM)Unearthlybrutal Wrote: The usual block box blocks the player, nonchar blocks the entity
Then its the nonchar im having problems with. I am trying to block entities and I want to disable it when I use a lever. But the setentity doesnt work for it I believe. Maybe there is another func to disable block boxes



RE: Set Block Box Active - Tripication - 01-24-2012

try this, tbh i've never touched the command and have no idea what it does.

SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);

Activates/deactivates a prop.
asName - internal name
abActive - nothing to add
afFadeTime - time in seconds until prop fully fades


But its worth a shot i guess


RE: Set Block Box Active - flamez3 - 01-24-2012

Block Box can use SetEntityActive.


RE: Set Block Box Active - Henriksen - 01-24-2012

Just got back from basket. Gonna try the function Trip provided me.

Flamez3, the block box can but I am not sure if the block box nonchar can.

EDIT: Didn't work. Thanks for the idea though. Guess I'll have to find a other way then. Thanks for all the answears anyway!



RE: Set Block Box Active - palistov - 01-25-2012

Yes they work. I've used SetEntityActive on nonchar block boxes before. Delete map cache, check naming, use debug messages to make sure your script is working. The usual.