Sound on Pickup - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Sound on Pickup (/thread-12857.html) |
Sound on Pickup - samixxa - 01-25-2012 Hi everyone Im New to this so its all kinda confusing, i have a script activating a monster when i pickup a key, how do I make so it does play a sound also? Code: { RE: Sound on Pickup - Tripication - 01-25-2012 PlaySoundAtEntity("Sound", "SoundFile.snt", "EntityForSoundToBePlayedAt", "0", true);
RE: Sound on Pickup - samixxa - 01-25-2012 { SetEntityCallbackFunc("key_2", "OnPickup"); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("monster_1", true); ShowEnemyPlayerPosition("monster_1"); PlaySoundAtEntity("Sound_1", "00_laugh.snt", "Player", "6", true); } Gives an Error? RE: Sound on Pickup - Statyk - 01-25-2012 Capitalize "string &in astype" as: string &in asType Also take the quotes off 6. RE: Sound on Pickup - samixxa - 01-25-2012 The sound comes instantly instead of comming when picking the key up? Lower part of script Code: void OnPickup(string &in asEntity, string &in asType) RE: Sound on Pickup - flamez3 - 01-25-2012 Don't place the sound in level editor btw. RE: Sound on Pickup - samixxa - 01-25-2012 I found a sollution.. I think.. but thanks |