Enable current viewpoint bug? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Enable current viewpoint bug? (/thread-12858.html) |
Enable current viewpoint bug? - QysteiN - 01-25-2012 Whenver I use enable current viewpoint this is how it looks for me, which is wrong. http://img96.imageshack.us/img96/1487/46111924.png My friend is making a customstory aswell, and its not like this for her. :< RE: Enable current viewpoint bug? - Your Computer - 01-25-2012 Are you trying to say that pressing the space bar doesn't maximize a view port? RE: Enable current viewpoint bug? - QysteiN - 01-25-2012 (01-25-2012, 07:27 PM)Your Computer Wrote: Are you trying to say that pressing the space bar doesn't maximize a view port?pretty much. RE: Enable current viewpoint bug? - Your Computer - 01-25-2012 I haven't had that issue (though i've had a similar issue), but here's a way to work around the issue. This method requires your map to already be saved to a .map file. You're going to have to edit your map in a plain text editor. In Level::ViewportConfig, you're going to see two attributes, one called SelectedViewport and another called UsingEnlargedViewport. Make sure SelectedViewport has a value of 3 and UsingEnlargedViewport has a value of true. Save the file, restart the level editor and open your map. RE: Enable current viewpoint bug? - Shadowfied - 01-26-2012 Sounds very weird. Sounds more like a graphic-card related glitch. |