Voice Conversion? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Voice Conversion? (/thread-12904.html) |
Voice Conversion? - Kuzukuzu27 - 01-27-2012 Hello, This is my first time posting in this forum. So greetings! I'm working on a custom story where the main character is female. I was wondering if it were possible to change Daniel's hurt panting, insane panting, reaction noises, etc. to a female version of those noises. If not, I guess I'll have to live with the male breathing/gasping sounds. Thanks a ton! Kelsey RE: Voice Conversion? - Statyk - 01-27-2012 Use Justine's? RE: Voice Conversion? - Kuzukuzu27 - 01-27-2012 What I mean is where do I put it into the script? In which file? How do I do it? I have sound files I can use. I just don't know what to do with them. RE: Voice Conversion? - Your Computer - 01-28-2012 You require a full conversion for this. Taking from Justine would be the easiest route. RE: Voice Conversion? - Kuzukuzu27 - 01-28-2012 Taking from Justine *how*? That's what I'm asking. What settings do I have to change, and where? I don't understand. I am willing to do a full conversion if I have to, I just don't know how. RE: Voice Conversion? - MrBigzy - 01-28-2012 When creating a full conversion (there are a few tutorials around on how to set it up), you create a new config file for the game (in the config folder). In the new main_init.cfg file you create, you can designate a new resources folder. In the new sounds folder (or whatever other folder), you can put the new sound files in there. I think they have to be named the same though. Edit: Actually, that's the hard way of doing it. You can create a new game.cfg file for your full conversion, and specify the filepath for many of the sounds in there. |