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Insanity Events? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Insanity Events? (/thread-12935.html) |
Insanity Events? - Tripication - 01-29-2012 Hey guys Sorry for posting in here for something i could probably google in 10 minutes, but what is the Insanity even called when the player is look at an enemy, i want to put it into this. SetInsanitySetEnabled("", true); Once again, im sorry but this is the fastest way to find it and my internet has been capped :S RE: Insanity Events? - flamez3 - 01-29-2012 Kind of having a hard time understanding what you mean :3. But this is all I found: SetInsanitySetEnabled(string& asSet, bool abX); Determines which InsanitySets are enabled. asSet - the set abX - enabled or not Even though you have that in your OP, I dunno. RE: Insanity Events? - Tripication - 01-29-2012 ok, what is the asSet? how do i define what i want in asSet? RE: Insanity Events? - flamez3 - 01-29-2012 Have no idea, haven't used it before :/ RE: Insanity Events? - Tripication - 01-29-2012 Hmm. Seems no one has. Ok, another way around it. Is there any function that gives the same effect as when the player looks at an enemy? RE: Insanity Events? - Your Computer - 01-29-2012 I think SetInsanitySetEnabled() relates to misc/main_sanity_events.cfg. |