Expected ; - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Expected ; (/thread-12937.html) |
Expected ; - Tripication - 01-29-2012 Ok, i give up, WHAT THE HELL IS WRONG WITH THIS SCRIPT, I thinks that im missing a ; somewhere, BUT I SWEAR IM NOT. Unless im blind... FATAL ERROR: Could not load script file 'custom_stories/Outskirts/maps/Intro/Intro.hps'! main (15, 77) : ERR : Expected ';' void OnStart() { FadeOut(0.0f); AddTimer("Fader", 1.0f, "Refade"); AddUseItemCallback("", "Lab", "LabDoor", "OpenLabDoor", true); SetEntityPlayerLookAtCallback("Boo", "TableScare", true); AddEntityCollideCallback("Player", "LockBehind", "LockBehind", true, 1); AddUseItemCallback("", "StudyRoom", "StudyDoor", "OpenStudyDoor", true); AddUseItemCallback("", "StudyRoom", "StudyDoor2", "LockStudyDoor", true); AddEntityCollideCallback("Player", "ActivateOtisAnyway", "ActivateOtisAnyway", true, 1); AddEntityCollideCallback("Player", "CheckOnPatient", "CheckOnPatient", true, 1); SetEntityConnectionStateChangeCallback("lever", "func_shelf"); PlayMusic("09_amb_safe.ogg", false, 0.8, 2, 0, true); AddEntityCollideCallback("Player", "StartMislead", "MisleadPlayer", true, 1); AddEntityCollideCallback("Player", "StopMislead", "StraightenPlayer", true), 1); AddEntityCollideCallback("Player", "HopefulCollide", "SpawnStayHere", true, 1); SetEntityPlayerInteractCallback("NoGoingBack", "TellPlayerNoGoingBack", false); } void SpawnStayHere(string &in asParent, string &in asChild, int alState) { SetEntityActive("CharlesComeBack", true); } void TellPlayerNoGoingBack(string &in asEntity) { SetMessage("Thoughts", "NoGoingBackMate", 3); } void StraightenPlayer(string &in asParent, string &in asChild, int alState) { StopMusic(1, 0); AddTimer("CatchABreathItsNotReal", 2, "ContinueStraighten"); } void ContinueStraighten(string &in asTimer) { PlayMusic("01_amb_darkness.ogg", true, 0.8, 2, 0, true); } void MisleadPlayer(string &in asParent, string &in asChild, int alState) { StopMusic(1, 0); AddTimer("NewMusic", 2, "ContinueMusic"); } void ContinueMusic(string &in asTimer) { PlayMusic("dan_suitor.ogg", false, 0.9, 1, 0, false); } void Refade(string &in asTimer) { FadeIn(4.0f); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { SetMoveObjectState("shelf",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } void CheckOnPatient(string &in asParent, string &in asChild, int alState) { SetMessage("Thoughts", "CheckOnPatient", 6.0f); } void ActivateOtisAnyway(string &in asParent, string &in asChild, int alState) { SetEntityActive("Otis", false); SetEntityActive("Otis2", true); AddEnemyPatrolNode("Otis2", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("Otis2", "PathNodeArea_3", 10, ""); } void LockStudyDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("StudyDoor2", true, true); RemoveItem("StudyRoom"); SetEntityActive("Otis", false); SetEntityActive("Otis2", true); AddEnemyPatrolNode("Otis2", "PathNodeArea_2", 2, ""); } void LockBehind(string &in asParent, string &in asChild, int alState) { SetMessage("Thoughts", "LockBehind", 6.0f); SetEntityActive("StudyDoor", false); SetEntityActive("StudyDoor2", true); SetSwingDoorClosed("StudyDoor2", false, false); } void OpenLabDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("LabDoor", false, true); RemoveItem("Lab"); } void OpenStudyDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("StudyDoor", false, true); } void TableScare(string &in asEntity, int alState) { SetMessage("Thoughts", "Shit", 3.0f); GiveSanityDamage(10, true); AddTimer("", 2.0f, "ActivateOtis"); PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false); } void ActivateOtis(string &in asTimer) { SetEntityActive("Otis", true); AddEnemyPatrolNode("Otis", "PathNodeArea_1", 2, ""); StartPlayerLookAt("castle_1", 20.0f, 20.0f, ""); AddTimer("", 2.0f, "StopLook"); } void StopLook(string &in asTimer) { StopPlayerLookAt(); } RE: Expected ; - flamez3 - 01-29-2012 15th line: AddEntityCollideCallback("Player", "StopMislead", "StraightenPlayer", true), 1); You have a ) on the end of true. RE: Expected ; - Tripication - 01-29-2012 (01-29-2012, 08:47 AM)flamez3 Wrote: 15th line:UGGH, i wish it would say Unexpected ')', but anyway, thank you so much. I was getting a bit agrovated. |