[SCRIPT] PlayerLookAt? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] PlayerLookAt? (/thread-12938.html) |
PlayerLookAt? - Tripication - 01-29-2012 Is there anyway to sort this out so that the feild of view resets when the player doesn't look at PlayerLookAt? void OnStart() { SetEntityPlayerLookAtCallback("PlayerLookAt", "FlipOut", false); } void FlipOut(string &in asEntity, int alState) { FadeRadialBlurTo(0.1f, 2); } Sorry about this, i've just realized i created a new thread when i still had one active about nearly the same thing :S RE: PlayerLookAt? - Dobbydoo - 01-29-2012 PHP Code: void OnStart() I think this should work RE: PlayerLookAt? - Tripication - 01-29-2012 Hmm, that didnt seem to work either. It sets it, but wont unset it when i look away, although i think i may have just thought of a way to do it with variables. I'll test tomorrow, thanks for the help tho |