Ken's nightmare - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Ken's nightmare (/thread-12945.html) |
RE: Ken's nightmare - trollox - 02-05-2012 I'm actually happy you feel that way! For once i get some critisism. And yes this map isn't flawless it's also my first mod made for "FUN ONLY". And no it's not a story based mod it's for a "YOUTUBER" If you read the text i wrote about it (which i guess you didn't) You'd seen that. And if you'd watch him you would've know that he isn't the person that plays a lot of story based mods. But i do respekt your comment to 100%. But if you don't like it , don't play it. More or less don't leave a rude comment. There's no reason for it. This forum isn't the one where you flame. Behave more maturly. Peace out. Trollox. RE: Ken's nightmare - seth1466 - 02-05-2012 (02-05-2012, 12:10 PM)trollox Wrote: I'm actually happy you feel that way! For once i get some critisism. And yes this map isn't flawless it's also my first mod made for "FUN ONLY". And no it's not a story based mod it's for a "YOUTUBER"This ^^^^ RE: Ken's nightmare - Mardukpainkiller - 02-05-2012 FUS RO DA!!!! RE: Ken's nightmare - furzor - 02-09-2012 (01-29-2012, 03:40 PM)trollox Wrote: Both CinnamonToastKen and Pewdiepie played this map -- Success! how did you put into that map the songs? RE: Ken's nightmare - flamez3 - 02-09-2012 (02-09-2012, 12:25 PM)furzor Wrote: how did you put into that map the songs?PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); asMusicFile - the music to play + extension .ogg abLoop - determines whether a music track should loop afVolume - volume of the music afFadeTime - time in seconds until music reaches full volume alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc RE: Ken's nightmare - furzor - 02-09-2012 (02-09-2012, 12:36 PM)flamez3 Wrote:(02-09-2012, 12:25 PM)furzor Wrote: how did you put into that map the songs? can you please make a tutorial? =X RE: Ken's nightmare - flamez3 - 02-09-2012 -Convert your music into a .ogg file. Using audacity or whatever you want. Since we are using music, we will not need to use a .snt file. in your script file for your map, in the void OnStart area; add this: void OnStart() { PlayMusic("nameofmusic.ogg", true, 1, 0.5f, 0, false); } Replace the bold text to the name of the file you named .ogg (keep the .ogg) And there you go. RE: Ken's nightmare - furzor - 02-09-2012 (02-09-2012, 02:28 PM)flamez3 Wrote: -Convert your music into a .ogg file. Using audacity or whatever you want.and must create a script area? RE: Ken's nightmare - flamez3 - 02-09-2012 (02-09-2012, 03:15 PM)furzor Wrote:No, it goes in void OnStart, so it plays when the map start up.(02-09-2012, 02:28 PM)flamez3 Wrote: -Convert your music into a .ogg file. Using audacity or whatever you want.and must create a script area? RE: Ken's nightmare - furzor - 02-09-2012 (02-09-2012, 03:19 PM)flamez3 Wrote:(02-09-2012, 03:15 PM)furzor Wrote:(02-09-2012, 02:28 PM)flamez3 Wrote: -Convert your music into a .ogg file. Using audacity or whatever you want. and how do I do it to start playing when the player walks into the room? something like a disco room |