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[SCRIPT] my door does not lock - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] my door does not lock (/thread-12954.html) |
my door does not lock - Calypse1 - 01-29-2012 Hello, I have been trying to get my script to work for quite a while now but it does not seem to work. The thing i want to happen is that: a door is locked, i pick up a key and open the lock. But what happens is that i pick up the key and use it on the door and that works fine, but the door is open before i use the key. Making the key useless unless you want to hear the unlock_door sound ![]() Please help! Here is my script so far //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1); AddEntityCollideCallback("Player", "cookarea", "CollideCookArea", true, 1); AddEntityCollideCallback("Player", "ScriptArea_1", "oohnoo", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "hejmonster", true, 1); AddEntityCollideCallback("Player", "RoomTwoArea1", "CollideRoomTwo1", true, 1); AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1); AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1); AddEntityCollideCallback("Player", "Walk_Quest_Area_1", "GetWalkQuest1", true, 1); AddEntityCollideCallback("Player", "Walk_Complete_Area_1", "FinishWalkQuest1", true, 1); AddUseItemCallback("", "monsterdoorkey_1", "monsterdoor", "UsedKeyOnDoor", true); } void CollideRoomTwo(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_1", true, true); SetSwingDoorLocked("mansion_1", true, true); } void CollideCookArea(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_wall_stomp", "Player", 0, false); AddPropImpulse("cook", 0, 0, 5, ""); GiveSanityDamage(30, true); AddEntityCollideCallback("Player", "AfterCookArea", "CollideAfterCookArea", true, 1); } void oohnoo(string &in asParent, string &in asChild, int alState) { SetLightVisible("BoxLight_2", false); GiveSanityDamage(10, true); PlayMusic("01_amb_darkness.ogg", true, 1, 3, 0, true); } void hejmonster(string &in asParent, string &in asChild, int alState) { PlayMusic("amb_alert01.ogg", false, 1, 3, 0, false); } void CollideRoomTwo1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_6", true, true); SetSwingDoorLocked("mansion_6", true, true); } void GetWalkQuest(string &in asParent, string &in asChild, int alState) { AddQuest("walkquest", "WalkQuest"); } void FinishWalkQuest(string &in asParent, string &in asChild, int alState) { CompleteQuest("walkquest", "WalkQuest"); } void GetWalkQuest1(string &in asParent, string &in asChild, int alState) { AddQuest("walkquest1", "WalkQuest1"); } void FinishWalkQuest1(string &in asParent, string &in asChild, int alState) { CompleteQuest("walkquest1", "WalkQuest1"); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("monsterdoor", false, true); PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, true); RemoveItem("monsterdoorkey_1"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: my door does not lock - SilentStriker - 01-29-2012 Have you checked the box Locked on the door in the level editor? ![]() RE: my door does not lock - Calypse1 - 01-29-2012 (01-29-2012, 10:59 PM)SilentStriker Wrote: Have you checked the box Locked on the door in the level editor?thank you, well i feel like an idiot now ![]() RE: my door does not lock - SilentStriker - 01-29-2012 (01-29-2012, 11:08 PM)Calypse1 Wrote:Well it's a newbie mistake don't worry ^^(01-29-2012, 10:59 PM)SilentStriker Wrote: Have you checked the box Locked on the door in the level editor?thank you, well i feel like an idiot now |