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How to make a door lock when entering an area? - Printable Version

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+---- Thread: How to make a door lock when entering an area? (/thread-12959.html)



How to make a door lock when entering an area? - MissMarilynn - 01-30-2012

My script right now is:


void doorscare(string &in asParent, string &in asChild, int alState)

{

SetSwingDoorClosed("mansion_3", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(5.0f, true);
}

What do I add to make the door lock as well?
Also, if a door is locked and a monster breaks it down you can get through it after its broken, right? What I want to do is lock the door behind the player, have them walk around the room and then have a monster spawn right outside the door.


RE: How to make a door lock when entering an area? - Your Computer - 01-30-2012

http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#doors


RE: How to make a door lock when entering an area? - MissMarilynn - 01-30-2012

(01-30-2012, 05:21 AM)Your Computer Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#doors
So I would just add

SetSwingDoorLocked ("mansion_3", true, true); ???

Do I add anything to the function??


RE: How to make a door lock when entering an area? - Shadowfied - 01-30-2012

(01-30-2012, 05:47 AM)MissMarilynn Wrote:
(01-30-2012, 05:21 AM)Your Computer Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#doors
So I would just add

SetSwingDoorLocked ("mansion_3", true, true); ???

Do I add anything to the function??
Adding that will make it locked. There's nothing more you need to add.

mansion_3 = name of door
true = locked (can also be false to make it unlocked)
true = effects (false or true, tbh I don't even know what the effects option is for...)