Make player look at entity? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Make player look at entity? (/thread-13025.html) Pages:
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Make player look at entity? - Datguy5 - 02-01-2012 I want that the player turns around and looks at entity when he picks up an item and after that a message appears in the screen saying something like 'You will never be free!' and then the credits would start.How would i do that? Heres my hps file //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true); SetEntityCallbackFunc("And", "OnPickup"); SetEntityCallbackFunc("Antidote", "OnPickup2"); AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); AddEntityCollideCallback("Player", "End", "Message2", true, 1); } void Message1(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup1", 0); } void Message2(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup2", 0); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("grunt_1", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Locked", false, true); PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false); RemoveItem("And"); } void OnPickup2(string &in asEntity, string &in type) { SetEntityActive("Master", true); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Make player look at entity? - SilentStriker - 02-01-2012 You use a SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); then in the void you use StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); and AddTimer (string& asName, float afTime, string& asFunction); then on the void from the timer you use SetMessage(string& asTextCategory, string& asTextEntry, float afTime); then maby another timer and then in the other timer void you use StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); Code: void OnStart() RE: Make player look at entity? - Datguy5 - 02-01-2012 (02-01-2012, 08:03 PM)SilentStriker Wrote: You use aOk,lets test! Aww not working.Crash report says something about unexpected end of file. Heres my hps file //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true); SetEntityCallbackFunc("And", "OnPickup"); SetEntityCallbackFunc("Antidote", "OnPickup2"); SetEntityPlayerInteractCallback("Antidote", "Win", true); AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); AddEntityCollideCallback("Player", "End", "Message2", true, 1); } void Message1(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup1", 0); } void Message2(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup2", 0); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("grunt_1", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Locked", false, true); PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false); RemoveItem("And"); } void OnPickup2(string &in asEntity, string &in type) { SetEntityActive("Master", true); } void Win(string &in asEntity) { StartPlayerLookAt("Master", 3, 5, ""); AddTimer("", 1, "Message_func") } void Message_func(string &in asTimer) { SetMessage("Messages", "Popup3", 2); AddTimer("", 2, "CreditStart); } void CreditStart(string &in asTimer) { StartCredits("ending_daniel.ogg", true, , "Ending", 1); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Make player look at entity? - FinBanana - 02-01-2012 I think the AddTimer line needs a ';' Example below: void Win(string &in asEntity) { StartPlayerLookAt("Master", 3, 5, ""); AddTimer("", 1, "Message_func"); } I'm not 100 % sure if this works, but I'd give it a try. RE: Make player look at entity? - SilentStriker - 02-01-2012 (02-01-2012, 09:29 PM)FinBanana Wrote: I think the AddTimer line needs a ';'It should have a ; I forgot it when making the code for him xD RE: Make player look at entity? - Datguy5 - 02-02-2012 Ohh lets see that then Still not working >.< it still says unexpected end of file. //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true); SetEntityCallbackFunc("And", "OnPickup"); SetEntityCallbackFunc("Antidote", "OnPickup2"); SetEntityPlayerInteractCallback("Antidote", "Win", true); AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); AddEntityCollideCallback("Player", "End", "Message2", true, 1); } void Message1(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup1", 0); } void Message2(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup2", 0); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("grunt_1", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Locked", false, true); PlaySoundAtEntity("", "explosion_rock_large.snt", "Locked", 0, false); RemoveItem("And"); } void OnPickup2(string &in asEntity, string &in type) { SetEntityActive("Master", true); } void Win(string &in asEntity) { StartPlayerLookAt("Master", 3, 5, ""); AddTimer("", 1, "Message_func"); } void Message_func(string &in asTimer) { SetMessage("Messages", "Popup3", 2); AddTimer("", 2, "CreditStart); } void CreditStart(string &in asTimer) { StartCredits("ending_daniel.ogg", true, , "Ending", 1); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Make player look at entity? - Datguy5 - 02-02-2012 Help would be appreciated! This is the last obstacle in my custom story.When i solve this i can finally release it! RE: Make player look at entity? - Datguy5 - 02-03-2012 Still not solved RE: Make player look at entity? - Inurias - 02-03-2012 By taking a short look I noticed two things: fix: Code: AddTimer("", 2, "CreditStart); Code: AddTimer("", 2, "CreditStart"); And add a third parameter to this: Code: StartCredits("ending_daniel.ogg", true, , "Ending", 1); -Inurias RE: Make player look at entity? - Datguy5 - 02-03-2012 Now it says expected expression value. Wtf?! |