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Script? Monster Run! - Printable Version

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Script? Monster Run! - Loveridge - 02-01-2012

Hello! Im working on a map where these lights turn on one by one. and when the last one turns on this monster spawns and comes towards you. Except he walks towards you for a few seconds. How can i make him start by sprinting? Thanks For any help you can give!

Joe - GamingFtLols


RE: Script? Monster Run! - Measuring - 02-01-2012

Hey, is this what you are looking for?
Try that one and see what happens Tongue

Spoiler below!
{
SetEntityActive("enemynamehere", true);
ShowEnemyPlayerPosition("enemynamehere);
}
(02-01-2012, 09:05 PM)Loveridge Wrote: Hello! Im working on a map where these lights turn on one by one. and when the last one turns on this monster spawns and comes towards you. Except he walks towards you for a few seconds. How can i make him start by sprinting? Thanks For any help you can give!

Joe - GamingFtLols




RE: Script? Monster Run! - Obliviator27 - 02-02-2012

ShowEnemyPlayerPosition should make the monsters immediately run. Not 100% on that one, but fairly sure.



RE: Script? Monster Run! - flamez3 - 02-02-2012

(02-02-2012, 06:11 AM)Obliviator27 Wrote: ShowEnemyPlayerPosition should make the monsters immediately run. Not 100% on that one, but fairly sure.
Yep.


RE: Script? Monster Run! - Loveridge - 02-02-2012

(02-02-2012, 07:54 AM)flamez3 Wrote:
(02-02-2012, 06:11 AM)Obliviator27 Wrote: ShowEnemyPlayerPosition should make the monsters immediately run. Not 100% on that one, but fairly sure.
Yep.
Thanks All (Y)