How to script a monster halluncation? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to script a monster halluncation? (/thread-13039.html) |
How to script a monster halluncation? - Shives - 02-02-2012 Hi I want to know how to script this: The monster dissapears in smoke when you are entering an area I just know the halluncation but how to script this? Sorry for bad english . RE: How to script a monster halluncation? - Khyrpa - 02-02-2012 SetEnemyIsHallucination(string& asName, bool abX); FadeEnemyToSmoke(string& asName, bool abPlaySound); RE: How to script a monster halluncation? - Tripication - 02-02-2012 There is also a box on the entity tab on the level editor for the monster. |