Amnesia Editor Unexpected { error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Amnesia Editor Unexpected { error (/thread-13089.html) |
Amnesia Editor Unexpected { error - AnnoyingIB - 02-04-2012 Hi! I've started to make my own map in amnesia editor. But when I start it I get a meassage: FATAL ERROR: Could not load script file 'custom_stories/The User/Maps/The User.hps'! main (15,1): ERR : Unexpected token '{' main (24,1): ERR : Unexpected token '{' I've acctually seen a thread like this that solves the problem. But I didn't get what to do. So here's the script: ____________________________________________________ //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "Bedroomkey_1", "Bedroom_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Bedroom_1", false, true); PlaySoundAtEntity("", "unlock_door", "Bedroom_1", 0, false); RemoveItem("Bedroomkey_1"); } { *I think that it is this one that makes the (15,1) problem** AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1); } void CollideArea1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_2", true, true); } { *And also this one could be the (24,1) problem.* AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("key_1"); } //////////////////////////// // Run when entering map void OnEnter () { } //////////////////////////// // Run when leaving map void OnLeave () { } ____________________________________________________ Any ideas? Other reflections of the script? RE: Amnesia Editor Unexpected { error - Khyrpa - 02-04-2012 { AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1); } { AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1); } those can't just lay in the script file without giving info on when and from what they should be triggered. I assume you want those to happen right when the game starts the first time so inside void OnStart like this: //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "Bedroomkey_1", "Bedroom_1", "KeyOnDoor", true); AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1); AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Bedroom_1", false, true); PlaySoundAtEntity("", "unlock_door", "Bedroom_1", 0, false); RemoveItem("Bedroomkey_1"); } void CollideArea1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_2", true, true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("key_1"); } //////////////////////////// // Run when entering map void OnEnter () { } //////////////////////////// // Run when leaving map void OnLeave () { } RE: Amnesia Editor Unexpected { error - AnnoyingIB - 02-04-2012 (02-04-2012, 12:42 PM)Khyrpa Wrote: {Thanks for taking your time. Now I got the error that said that (22,5) still existed (or something like that). It was the *void KeyOnDoor(string &in asItem, string &in asEntity)*. So I removed it, but then I got the error that said: main (22,1): ERR Unexpected token '{' What have I done wrong? EDIT: Now I finally got what you said. And now it works! Thank you very much! |