Unexpected - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unexpected (/thread-13091.html) |
Unexpected - i3670 - 02-04-2012 Been staring blindly into my script for an hour now and I can't seem to find the problem. Spoiler below!
It's alot of scripting. RE: Unexpected - Tripication - 02-04-2012 ok { AddTimer("Stair1", 2.0f, "StairScene"); AddTimer("Stair2", 4.0f, "StairScene); AddTimer("Stair3", 6.0f, "StairScene"); AddTimer("Stair4", 8.0f, "StairScene"); AddTimer("Stair5", 10.0f, "StairScene"); } This is what you have replace with this { AddTimer("Stair1", 2.0f, "StairScene"); AddTimer("Stair2", 4.0f, "StairScene"); AddTimer("Stair3", 6.0f, "StairScene"); AddTimer("Stair4", 8.0f, "StairScene"); AddTimer("Stair5", 10.0f, "StairScene"); } For the full script(Cause u cant be stuffed to find this cunk in your own script. void OnStart() { SetEntityPlayerInteractCallback("wood_box01_breakable_2", "Interact1", true); SetEntityPlayerInteractCallback("note_letter_1", "Interact3", true); AddUseItemCallback("", "key_torture_chamber_1", "padlock_1", "UseKey1",true); AddUseItemCallback("", "key_tomb_1", "castle_4", "UseKey2",true); AddUseItemCallback("", "key_study_1", "castle_3", "UseKey3",true); SetEntityPlayerInteractCallback("lever_machine_lever01_3", "Interact2", true); AddEntityCollideCallback("pig_corpse_4", "Combine_Area_1", "Combinetrigger1", true, 1); AddUseItemCallback("", "ceremony_knife_1", "grunt_kill", "Combinetrigger2", true); AddEntityCollideCallback("Player", "Scare_Area_1", "Scaretrigger1", true, 1); AddEntityCollideCallback("Player", "Scare_Area_2", "Scaretrigger2", true, 1); AddEntityCollideCallback("Player", "Scare_Area_3", "Scaretrigger3", true, 1); AddEntityCollideCallback("Player", "Scare_Area_4", "Scaretrigger4", true, 1); AddEntityCollideCallback("Player", "Scare_Area_5", "Scaretrigger5", true, 1); AddEntityCollideCallback("Player", "Scare_Area_6", "Scaretrigger6", true, 1); AddEntityCollideCallback("Player", "Scare_Area_7", "Scaretrigger7", true, 1); AddEntityCollideCallback("Player", "Scare_Area_8", "Scaretrigger8", true, 1); AddEntityCollideCallback("servant_grunt_4", "Grunt_Area_1", "Grunttrigger1", true, 1); AddEntityCollideCallback("Player", "Grunt_Area_2", "Grunttrigger2", true, 1); AddEntityCollideCallback("Player", "Activate_Area_1", "Activatetrigger1", true, 1); AddEntityCollideCallback("Player", "Activate_Area_2", "Activatetrigger2", true, 1); AddEntityCollideCallback("Player", "Music_Area_1", "Musictrigger1", true, 1); AddEntityCollideCallback("Player", "Music_Area_2", "Musictrigger2", true, 1); AddEntityCollideCallback("Player", "Sound_Area_1", "Soundtrigger1", true, 1); AddEntityCollideCallback("servant_grunt_1", "Deactivate_1", "Deatrigger1", true, 1); AddEntityCollideCallback("servant_grunt_3", "Deactivate_2", "Deatrigger2", true, 1); AddEntityCollideCallback("servant_grunt_3", "Deactivate_3", "Deatrigger3", true, 1); AddEntityCollideCallback("Player", "Hint_Area_1", "Hinttrigger1", true, 1); AddEntityCollideCallback("Player", "Hint_Area_2", "Hinttrigger2", true, 1); AddEntityCollideCallback("Player", "Check_1", "Check_1", true, 1); SetLocalVarInt("Var1", 0); SetEntityConnectionStateChangeCallback("button_1", "func1"); SetEntityConnectionStateChangeCallback("button_2", "func2"); SetEntityConnectionStateChangeCallback("button_3", "func3"); SetEntityConnectionStateChangeCallback("button_4", "func4"); AddBodyImpulse("work_desk_1_Body1", -2, 0, 0, "world"); AddBodyImpulse("work_desk_1_Body2", -3, 0, 0, "world"); AddBodyImpulse("work_desk_1_Body3", -1, 0, 0, "world"); AddBodyImpulse("work_desk_2_Body1", -1, 0, 0, "world"); AddBodyImpulse("work_desk_2_Body2", -3, 0, 0, "world"); AddBodyImpulse("work_desk_2_Body3", -2, 0, 0, "world"); AddEntityCollideCallback("Player", "End_Area_1", "Endtrigger1", true, 1); } void UseKey1(string &in asItem, string &in asEntity) { SetEntityActive("padlock_1", false); SetEntityActive("padlock_2", true); RemoveItem(asItem); PlaySoundAtEntity("", "unlock_door", "Player", 0, false); } void UseKey2(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); PlaySoundAtEntity("", "unlock_door", "Player", 0, false); } void UseKey3(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); PlaySoundAtEntity("", "unlock_door", "Player", 0, false); SetEntityActive("servant_brute_1", true); ShowEnemyPlayerPosition("servant_brute_1"); } void Interact1(string &in asEntity) { SetPropHealth("wood_box01_breakable_2", 0.0f); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(5.0f, true); PlayMusic("23_amb.ogg", true, 1.0f, 4.0f, 1, true); } void Interact2(string &in asEntity) { SetMessage("Descriptions", "Hint_1", 5.0f); } void Interact3(string &in asEntity) { AddQuest("Last", "04Dosto"); } void Combinetrigger1(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "quest_completed.snt", "Player", 1.0f, false); SetEntityActive("potion_oil_4", true); SetEntityActive("potion_oil_5", true); SetEntityActive("potion_health_1", true); SetEntityActive("potion_health_2", true); } void Combinetrigger2(string &in asItem, string &in asEntity) { SetEntityActive("sewer_arched_2", false); SetEntityActive("dosto_1", true); ShowEnemyPlayerPosition("dosto_1"); SetEntityActive("servant_grunt_5", true); ShowEnemyPlayerPosition("servant_grunt_5"); SetEntityActive("servant_grunt_6", true); ShowEnemyPlayerPosition("servant_grunt_6"); SetEntityActive("servant_grunt_7", true); ShowEnemyPlayerPosition("servant_grunt_7"); SetEntityActive("servant_grunt_8", true); ShowEnemyPlayerPosition("servant_grunt_8"); PlayMusic("CH03L29_Alexander_DeathScream_01.ogg", false, 2.0f, 0, 1, true); AddTimer("Femma1", 1.0f, "Kill_Spawn2"); AddTimer("Femma2", 2.0f, "Kill_Spawn2"); AddTimer("Femma3", 3.0f, "Kill_Spawn2"); AddTimer("Femma4", 12.0f, "Kill_Spawn2"); } void Kill_Spawn2(string &in asTimer) { if(asTimer == "Femma1"){ } if(asTimer == "Femma2"){ SetEntityActive("dosto_1", false); SetEntityActive("block_box_1", true); } if(asTimer == "Femma3"){ StartScreenShake(0.3f, 9, 1, 1); PlaySoundAtEntity("", "guardian_ontop.snt", "Play_At_3", 1.0f, false); SetSwingDoorLocked("castle_6", false, true); } if(asTimer == "Femma4"){ SetMessage("Descriptions", "Hint_5", 7.0f); } } void Scaretrigger1(string &in asParent, string &in asChild, int alState) { AddBodyImpulse("iron_maiden_1_leftDoor", 1000, 0 , 1000, "world"); AddBodyImpulse("iron_maiden_1_rightDoor", 1000, 0 , 1000, "world"); PlaySoundAtEntity("", "24_iron_maiden.snt", "iron_maiden_1", 1.0f, false); GiveSanityDamage(10.0f, true); } void Scaretrigger2(string &in asParent, string &in asChild, int alState) { AddPropForce("chair_wood02_8", 1000, 0, 0, "world"); AddPropForce("chair_wood02_9", 0, 1000, 0, "world"); AddPropForce("chair_wood02_10", 1000, 1000, 0, "world"); AddPropForce("chair_wood02_11", 1000, 0, 0, "world"); AddPropForce("chair_wood02_12", 1000, 1000, 0, "world"); GiveSanityDamage(10.0f, true); } void Scaretrigger3(string &in asParent, string &in asChild, int alState) { SetEntityActive("Scare_Area_4", false); AddTimer("spawn1", 0.1f, "Spawn"); AddTimer("spawn2", 0.6f, "Spawn"); } void Spawn(string &in asTimer) { if(asTimer == "spawn1"){ SetEntityActive("hanging_prisoner_2", true); PlaySoundAtEntity("", "24_iron_maiden.snt", "hanging_prisoner_2", 1.0f, false); GiveSanityDamage(10.0f, true); } if(asTimer == "spawn2"){ SetEntityActive("hanging_prisoner_2", false); } } void Scaretrigger4(string &in asParent, string &in asChild, int alState) { SetEntityActive("Scare_Area_3", false); AddTimer("spawn3", 0.1f, "Spawn1"); AddTimer("spawn4", 0.6f, "Spawn1"); } void Spawn1(string &in asTimer) { if(asTimer == "spawn3"){ SetEntityActive("hanging_prisoner_3", true); PlaySoundAtEntity("", "24_iron_maiden.snt", "hanging_prisoner_3", 1.0f, false); GiveSanityDamage(10.0f, true); } if(asTimer == "spawn4"){ SetEntityActive("hanging_prisoner_3", false); } } void Scaretrigger5(string &in asParent, string &in asChild, int alState) { SetEntityActive("torch_static01_7", false); SetEntityActive("torch_moveable_1", true); PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(5.0f, true); } void Scaretrigger6(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0.1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0.1, ""); } void Scaretrigger7(string &in asParent, string &in asChild, int alState) { AddTimer("bangspawn1", 1.0f, "BangSpawn1"); AddTimer("bangspawn2", 3.0f, "BangSpawn1"); AddTimer("bangspawn3", 5.0f, "BangSpawn1"); AddTimer("bangspawn4", 7.0f, "BangSpawn1"); AddTimer("bangspawn5", 9.0f, "BangSpawn1"); } void BangSpawn1(string &in asTimer) { if(asTimer == "bangspawn1") { PlaySoundAtEntity("", "15_bang.snt", "Play_At_4", 0.0f, false); } if(asTimer == "bangspawn2") { PlaySoundAtEntity("", "15_bang.snt", "Play_At_5", 0.0f, false); } if(asTimer == "bangspawn3") { PlaySoundAtEntity("", "15_bang.snt", "Play_At_6", 0.0f, false); } if(asTimer == "bangspawn4") { PlaySoundAtEntity("", "15_bang.snt", "Play_At_7", 0.0f, false); } if(asTimer == "bangspawn5") { PlaySoundAtEntity("", "15_bang_fall.snt", "Play_At_8", 0.0f, false); } } void Scaretrigger8(string &in asParent, string &in asChild, int alState) { AddTimer("Stair1", 2.0f, "StairScene"); AddTimer("Stair2", 4.0f, "StairScene"); AddTimer("Stair3", 6.0f, "StairScene"); AddTimer("Stair4", 8.0f, "StairScene"); AddTimer("Stair5", 10.0f, "StairScene"); } void StairScene(string &in asTimer) { if(asTimer == "Stair1") { PlaySoundAtEntity("", "21_screams.snt", "Play_At_9", 0.0f, false); FadeSepiaColorTo(0.75f, 0.3f); FadeImageTrailTo(1.5, 0.5); } if(asTimer == "Stair2") { PlaySoundAtEntity("", "21_screams.snt", "Play_At_10", 0.0f, false); } if(asTimer == "Stair3") { PlaySoundAtEntity("", "21_screams.snt", "Play_At_11", 0.0f, false); } if(asTimer == "Stair4") { PlaySoundAtEntity("", "21_screams.snt", "Play_At_12", 0.0f, false); } if(asTimer == "Stair5") { PlaySoundAtEntity("", "21_screams.snt", "Play_At_13", 0.0f, false); } } void Grunttrigger1(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_4", false); } void Grunttrigger2(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_4", true); AddEnemyPatrolNode("servant_grunt_4", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_4", "PathNodeArea_2", 0.1, ""); for (int i = 42; i <= 59; i++) AddEnemyPatrolNode("servant_grunt_4", "PathNodeArea_" + i, 0.1f, ""); } void Deatrigger1(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", false); } void Deatrigger2(string &in asParent, string &in asChild, int alState) { SetEntityActive("Deactivate_3", true); } void Deatrigger3(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_3", false); } void Musictrigger1(string &in asParent, string &in asChild, int alState) { PlayMusic("29_amb_end_soft.ogg", true, 1.0f, 4.0f, 1, true); } void Musictrigger2(string &in asParent, string &in asChild, int alState) { PlayMusic("25_amb.ogg", true, 1.0f, 3.0f, 1, true); } void Soundtrigger1(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "talk_CH01L12_GirlChase01_02.snt", "Play_At_1", 0, false); SetMessage("Descriptions", "Hint_2", 3.0f); } void func1(string &in asEntity, int alState) { if (alState == 1) { AddLocalVarInt("Var1", 1); SetLeverStuckState("button_1", 1, true); func5(); } } void func2(string &in asEntity, int alState) { if (alState == 1) { AddLocalVarInt("Var1", 1); SetLeverStuckState("button_2", 1, true); func5(); } } void func3(string &in asEntity, int alState) { if (alState == 1) { AddLocalVarInt("Var1", 1); SetLeverStuckState("button_3", 1, true); func5(); } } void func4(string &in asEntity, int alState) { if (alState == 1) { AddLocalVarInt("Var1", 1); SetLeverStuckState("button_4", 1, true); func5(); } } void func5() { if(GetLocalVarInt("Var1") == 4) { SetEntityActive("castle_gate_arched01_1", false); SetEntityActive("castle_gate_arched01_2", true); SetEntityActive("floor_ivy_2", true); SetEntityActive("slime_pile_large_5", true); SetEntityActive("corpse_pile1_2", true); SetEntityActive("slime_egg_2", true); SetEntityActive("slime_pile_2", true); SetEntityActive("slime_pile_large_3", true); SetEntityActive("slime_6way_1", true); SetEntityActive("slime_pile_large_7", true); SetEntityActive("slime_3way_3", true); SetEntityActive("slime_egg_3", true); SetEntityActive("slime_anim_wall_2", true); SetEntityActive("slime_3way_4", true); SetEntityActive("slime_3way_2", true); SetEntityActive("slime_6way_6", true); SetEntityActive("slime_pile_large_6", true); SetEntityActive("slime_6way_5", true); SetEntityActive("slime_3way_5", true); SetEntityActive("corpse_pile2_1", true); SetEntityActive("slime_6way_3", true); SetEntityActive("slime_6way_4", true); SetEntityActive("slime_pile_4", true); SetEntityActive("slime_anim_wall_1", true); SetEntityActive("slime_egg_4", true); SetEntityActive("slime_pile_3", true); SetEntityActive("slime_6way_2", true); SetEntityActive("slime_pile_large_1", true); SetEntityActive("slime_3way_1", true); SetEntityActive("slime_3way_6", true); StartScreenShake(0.2f, 5, 1, 1); AddPropForce("chandelier_large_5", 2500, 0, 0, "world"); AddPropForce("chandelier_large_4", 0, 2000, 2000, "world"); AddPropForce("chandelier_large_3", 0, 0, 2000, "world"); AddPropForce("chandelier_large_2", 25000, 0, 0, "world"); CheckPoint("CheckpointTwo", "PlayerStartArea_2", "", "", ""); PlaySoundAtEntity("", "13_machine_fail.snt", "Play_At_2", 0, false); AddTimer("spawn1", 3.0f, "Spawn2"); AddTimer("spawn2", 0.6f, "Spawn2"); PlayMusic("26_event_brute.ogg", true, 1.0f, 0.0f, 1, true); } } void Spawn2(string &in asTimer) { if(asTimer == "spawn1") { PlaySoundAtEntity("", "guardian_activated.snt", "Play_At_2", 1.0f, false); } if(asTimer == "spawn2") { SetEntityActive("servant_grunt_3", true); for (int i = 25; i <= 37; i++) AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_" + i, 0.1f, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_38", 5, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_41", 3, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_37", 5, ""); StopMusic(1.0f, 1); PlayMusic("25_amb.ogg", true, 1.0f, 3.0f, 1, true); } } void Hinttrigger1(string &in asParent, string &in asChild, int alState) { SetMessage("Descriptions", "Hint_3", 5.0f); } void Hinttrigger2(string &in asParent, string &in asChild, int alState) { SetMessage("Descriptions", "Hint_4", 5.0f); SetEntityActive("ceremony_knife_1", true); } void Activatetrigger1(string &in asParent, string &in asChild, int alState) { SetEntityActive("Sign_Area_10", false); } void Activatetrigger2(string &in asParent, string &in asChild, int alState) { SetEntityActive("Scare_Area_7", true); } void Check_1(string &in asParent, string &in asChild, int alState) { CheckPoint("CheckpointFour", "PlayerStartArea_4", "", "", ""); } void Endtrigger1(string &in asParent, string &in asChild, int alState) { FadeOut(3.0f); SetPlayerActive(false); AddTimer("endspawn1", 3.0f, "EndSpawn1"); AddTimer("endspawn2", 10.0f, "EndSpawn1"); } void EndSpawn1(string &in asTimer) { if(asTimer == "endspawn1") { PlaySoundAtEntity("", "talk_sara.snt", "Player", 1.0f, false); } if(asTimer == "endspawn2") { StartCredits("15_event_girl_mother.ogg", true, "Ending", "MainCredits", 1); } } In other words, Missing ". and for help on this. https://www.frictionalgames.com/forum/thread-9783-post-87521.html It will help ALOT with scripting. Props to apjjm, solved this in seconds with his script I'm also interested to know what you are working on. You should make a moddb page so i can follow it. RE: Unexpected - i3670 - 02-04-2012 Thanks, it's always those little things I will not make a moddb page since it will be done in like a day or two. |