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[SCRIPT] Own music - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Own music (/thread-13095.html) |
Own music - Calypse1 - 02-04-2012 hello I am trying to get my own music to work, it is just for 20 seconds or so in a flashback. Been trying to do it for several hours now and one out of two things always happens either the sound does not play and it becomes totally quite or i get the error message and my amnesia goes down. Though this only happens when i use my custom sound and not if I use one of the regular. I am out of ideas and need help. this is from the .hps file //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1); AddEntityCollideCallback("Player", "cookarea", "CollideCookArea", true, 1); AddEntityCollideCallback("Player", "ScriptArea_1", "oohnoo", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "music1", true, 1); AddEntityCollideCallback("Player", "RoomTwoArea1", "CollideRoomTwo1", true, 1); AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1); AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1); AddEntityCollideCallback("Player", "Walk_Quest_Area_1", "GetWalkQuest1", true, 1); AddEntityCollideCallback("Player", "Walk_Complete_Area_1", "FinishWalkQuest1", true, 1); AddUseItemCallback("", "monsterdoorkey_1", "monsterdoor", "UsedKeyOnDoor", true); } void CollideRoomTwo(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_1", true, true); SetSwingDoorLocked("mansion_1", true, true); } void CollideCookArea(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_wall_stomp", "Player", 0, false); AddPropImpulse("cook", 0, 0, 5, ""); GiveSanityDamage(30, true); AddEntityCollideCallback("Player", "AfterCookArea", "CollideAfterCookArea", true, 1); } void oohnoo(string &in asParent, string &in asChild, int alState) { SetLightVisible("BoxLight_2", false); GiveSanityDamage(10, true); PlayMusic("01_amb_darkness.ogg", true, 1, 3, 0, true); } void music1(string &in asParent, string &in asChild, int alState) { PlayMusic("Ballroom.ogg", true, 1.0f, 1.0f, 0, false); } void CollideRoomTwo1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_6", true, true); SetSwingDoorLocked("mansion_6", true, true); } void GetWalkQuest(string &in asParent, string &in asChild, int alState) { AddQuest("walkquest", "WalkQuest"); } void FinishWalkQuest(string &in asParent, string &in asChild, int alState) { CompleteQuest("walkquest", "WalkQuest"); } void GetWalkQuest1(string &in asParent, string &in asChild, int alState) { AddQuest("walkquest1", "WalkQuest1"); } void FinishWalkQuest1(string &in asParent, string &in asChild, int alState) { CompleteQuest("walkquest1", "WalkQuest1"); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("monsterdoor", false, true); PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, true); RemoveItem("monsterdoorkey_1"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } this is my .snt file <SOUNDENTITY> <SOUNDS> <Main> <Sound File="Ballroom" /> </Main> </SOUNDS> <PROPERTIES Volume="0.8" MinDistance="0.1" MaxDistance="50" Random="1" Interval="0" FadeEnd="true" FadeStart="False" Stream="False" Loop="false" Use3D="True" Blockable="False" BlockVolumeMul="0.6" Priority="0" /> </SOUNDENTITY> please help me get my sound to work RE: Own music - SilentStriker - 02-04-2012 (02-04-2012, 04:50 PM)Calypse1 Wrote: hello I am trying to get my own music to work, it is just for 20 seconds or so in a flashback. Been trying to do it for several hours now and one out of two things always happens either the sound does not play and it becomes totally quite or i get the error message and my amnesia goes down. Though this only happens when i use my custom sound and not if I use one of the regular. I am out of ideas and need help.Are you using it as a flashback? Because what I know flashbacks are in their own file with the music and talking etc. RE: Own music - Calypse1 - 02-04-2012 Now I am just trying to get it to work so that when I walk into a script the music will start. I already know how to make flashbacks and have done several before, but that is when I used sounds and voices that was already in the game. RE: Own music - JenniferOrange - 02-06-2012 Change your PlayMusic("Ballroom.ogg", true, 1.0f, 1.0f, 0, false); to PlayMusic("Ballroom.ogg", true, 0.8f, 1, 0, true); and tell me if that does anything. Hold up. Why did you post its' .snt file? The music is .ogg, a .snt file for it shouldn't even exist, because that makes it a sound. Check the ending for the music again. Does it say Ballroom.snt or Ballroom.ogg? (Look at it while its' on your desktop/music folder or wherever it is) The extension should be .ogg. If that's no use, post the error message. RE: Own music - Obliviator27 - 02-06-2012 I imagine the .ogg file is in under YOURCUSTOMSTORYNAME>music? |