![]() |
Getting Spawned Monsters to Start Facing a Direction? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Getting Spawned Monsters to Start Facing a Direction? (/thread-13167.html) |
Getting Spawned Monsters to Start Facing a Direction? - Strembitsky - 02-08-2012 This is probably a problem I can live with, but whenever I spawn a monster, he is facing the opposite direction of the player, and then needs to turn around. Any way to fix this? RE: Getting Spawned Monsters to Start Facing a Direction? - Ninami - 02-08-2012 Well when I put a monster inside the level editor I just click on the monster, press "W" and turn him around to the direction I want. This doesn't work for my brother for some reason but you should at least try it ![]() RE: Getting Spawned Monsters to Start Facing a Direction? - Strembitsky - 02-08-2012 (02-08-2012, 03:10 AM)Ninami Wrote: Well when I put a monster inside the level editor I just click on the monster, press "W" and turn him around to the direction I want. This doesn't work for my brother for some reason but you should at least try itIn the editor it shows him facing the correct direction, it's just that once I set his entity to "active", he is facing the wrong direction for a second. RE: Getting Spawned Monsters to Start Facing a Direction? - Your Computer - 02-08-2012 Use patrol nodes. RE: Getting Spawned Monsters to Start Facing a Direction? - Strembitsky - 02-08-2012 (02-08-2012, 03:36 AM)Your Computer Wrote: Use patrol nodes.This worked for one of my enemies, because they spawn out of your line of sight. But the one monster that spawns in front of you still isn't facing the correct direction. RE: Getting Spawned Monsters to Start Facing a Direction? - Obliviator27 - 02-08-2012 Using patrol nodes is the only way I know of that will spin the monster. As a tip, don't have the monster materialize out of thin air. |