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[SCRIPT] Sound when picking up an item - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Sound when picking up an item (/thread-13169.html) |
Sound when picking up an item - Darkaroth - 02-08-2012 Hey all, i would like to know how you play the soundfile of the screaming man already got the sound file for it. ( already got the corpse male to appear when picking up the note too ). This is what i got so far: Code: //////////////////////////// RE: Sound when picking up an item - Ermu - 02-08-2012 Try this putting .snt at the end of the sound file like this: PlaySoundAtEntity("", "15_the_big_scream1.snt", "Player", 0, false); I assume you have .snt file done already for the sound file (if it is custom sound)? RE: Sound when picking up an item - Darkaroth - 02-08-2012 It's not a custom sound, it is some scream located in the sound map itself. and i will try that, thanks. (02-08-2012, 07:47 PM)Ermu Wrote: Try this putting .snt at the end of the sound file like this:Still does not work. Have any other ideas? RE: Sound when picking up an item - SilentStriker - 02-08-2012 I guess it doesn't work because you are using the wrong callback instead of SetEntityCallbackFunc use: SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); and then change the syntax on OnPickup to only (string &in asEntity) RE: Sound when picking up an item - Darkaroth - 02-08-2012 (02-08-2012, 08:38 PM)SilentStriker Wrote: I guess it doesn't work because you are using the wrong callbackWill try thanks ! |