[SCRIPT/LVL Editor] Realistic Door Breaking - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT/LVL Editor] Realistic Door Breaking (/thread-13170.html) |
[SCRIPT/LVL Editor] Realistic Door Breaking - Ermu - 02-08-2012 Hey! What do you do to get a realistic door break? I tried toggling some entities on and off with script and it was nice, i was only missing the smoke and sound... Thanks, Ermu. RE: [SCRIPT/LVL Editor] Realistic Door Breaking - trollox - 02-08-2012 Well.. You could add exploading door "Realisitc break" sort of ... , then add the smoke "partilce" and sound has you hit the collide area that'll triggure the event. And i'm not good with scriptings so for that you'll have to ask someone els, but that's one way of doing it i guess. RE: [SCRIPT/LVL Editor] Realistic Door Breaking - SilentStriker - 02-08-2012 As trollox said you use particles to make it look more realisting like smoke sound and other particles And you use scripting to activate everything RE: [SCRIPT/LVL Editor] Realistic Door Breaking - Your Computer - 02-09-2012 SetPropHealth. RE: [SCRIPT/LVL Editor] Realistic Door Breaking - flamez3 - 02-09-2012 (02-09-2012, 02:17 AM)Your Computer Wrote: SetPropHealth.To elaborate. SetPropHealth("nameofentitity", 0.0f); c: RE: [SCRIPT/LVL Editor] Realistic Door Breaking - Ermu - 02-09-2012 (02-08-2012, 08:35 PM)SilentStriker Wrote: As trollox said you use particles to make it look more realisting like smoke sound and other particlesI have basically all of those set up, only needing a good looking particles and door breaking sound. But i'm going to try that PropHealth |