[RELEASE][FIXED]Deterioration - Total Conversion - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: [RELEASE][FIXED]Deterioration - Total Conversion (/thread-13189.html) |
RE: [RELEASE]Deterioration - Total Conversion - LilleSkutt - 02-14-2012 Easily the best custom story I have played 10/10 RE: [RELEASE]Deterioration - Total Conversion - Streetboat - 02-16-2012 Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough. RE: [RELEASE]Deterioration - Total Conversion - darkely - 02-16-2012 (02-16-2012, 01:20 AM)Streetboat Wrote: Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.How did you start out modding and making story's? I am trying to make my own story and I am lost . RE: [RELEASE]Deterioration - Total Conversion - Kman - 02-16-2012 (02-16-2012, 01:25 AM)darkely Wrote:Well a good place to start is the wiki a lot of people seem to forget about it/don't realize it exists...(02-16-2012, 01:20 AM)Streetboat Wrote: Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.How did you start out modding and making story's? I am trying to make my own story and I am lost . RE: [RELEASE]Deterioration - Total Conversion - darkely - 02-16-2012 (02-16-2012, 01:41 AM)kman Wrote:I did try the wiki and sort of jumped in to it but it is very confusing for me(02-16-2012, 01:25 AM)darkely Wrote:Well a good place to start is the wiki a lot of people seem to forget about it/don't realize it exists...(02-16-2012, 01:20 AM)Streetboat Wrote: Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.How did you start out modding and making story's? I am trying to make my own story and I am lost . RE: [RELEASE]Deterioration - Total Conversion - Streetboat - 02-16-2012 You should have a good idea of what you want your story to accomplish before you get into it. Decide on a setting, and go with that. From there, make the physical level in the level editor. The way I work is to improvise a little as ideas and puzzles pop into my head, and map around that. As I encounter areas where a certain scripted scene is, I script the crap out of it and make sure it works 100% before I move on to the next area. Always have a big picture in your head, though. RE: [RELEASE]Deterioration - Total Conversion - Kman - 02-16-2012 (02-16-2012, 03:13 AM)Streetboat Wrote: The way I work is to improvise a little as ideas and puzzles pop into my head, and map around that.This. Couldn't agree more pretty much all my maps stem off a single idea or area that I think would look cool or interesting, slowly you start to build around that area and the map becomes bigger and better until it's a finished. RE: [RELEASE]Deterioration - Total Conversion - darkely - 02-16-2012 Well for now I have a few ideas so I am trying to sort out what I want to do. I want it to be scary but more importantly have a good storyline . RE: [RELEASE]Deterioration - Total Conversion - Streetboat - 02-16-2012 Don't stick scares in if they don't fit, and just for the sake of having a jump. It's even scarier to frighten the player psychologically, in a manner pertaining to the storyline, or with an overarching theme. Say for my story, Spoiler below!
RE: [RELEASE]Deterioration - Total Conversion - darkely - 02-16-2012 Ya I see what you mean - cheap scares can only go so far. You know how in Amnesia it is set in a much older time (no flash lights and no light bulbs) I want to have actual light bulbs and flash lights. Basically I want my story to have the same tools as the Penumbra games. Can I do that? :/ |